View Full Version : Spacecar
malc0lm 04-05-2003, 05:07 PM 'lo all.. Modelling a spacecar for a final project in a course Im taking, here's the result so far.
(the backlight isnt modelled yet, just a temp shader on now)
http://w1.132.telia.com/~u13211660/reklam_ide5.jpg
http://w1.132.telia.com/~u13211660/reklam_ide3.jpg
(no hypernurbs)
http://w1.132.telia.com/~u13211660/reklam_ide2.jpg
(no dof nor radiostity, thats why it looks so flat :/)
http://w1.132.telia.com/~u13211660/reklam2.jpg
(old pic, the grill isnt so bad lookin anymore :))
http://w1.132.telia.com/~u13211660/reklam.jpg
Would like som C&C!!
Cheers
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Wilson-3d
04-05-2003, 05:20 PM
Nice looking pic. I like the groves along the door. Perhaps adding a one horizontal toward the bottom would be a nice touch. Also just wondering if you have played with the size of the jets. How would they look a little bigger? I like it. :)
flingster
04-05-2003, 06:10 PM
nice...did you try highlights post effect...give it a go...
looks like glow on lights.
good job.:buttrock:
el sweet dude.
thats a nice looking car.
Holy moly, would I like to have a ride in that... way cool...
very realistic, so long as the car is to have a max speed close to that of it's earth counterpart, otherwise the aerodynamics may have to change slightly so as things do not shake apart at higher speeds...
the modeling and renders are very nice, though the rear lights could perhaps be toned down ... :beer: :applause: :thumbsup: :thumbsup:
malc0lm
04-07-2003, 09:43 PM
First off I wanna thanks for the comments!
@Wilson 3D
thx. bout the horisontal groove its gonna be hard. I have f*cked up the mesh completly :/. Ppl hav been complaing about the size of the jet enings.. Tried to make them bigger but then they block the door. The jets are suppose to be boosts only, like a turbo, not the actuall engine itself.
@flingster
I tried the highlights but I cant seem to get it nice enougn. Yeah the rearlight has a tempshader which includes an awful glow to it.
@JII
Why, thank you!
@S3D
Havnt thought anything about aerodynamics, just model a shape I thought was cool :)
Cheers
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