View Full Version : interior Room Animation
seedo 09-21-2007, 12:43 PM hello:
am new to interior design, so i worked on this little room, so i want to know if its realistic enough can u tell me please. i used final render for rendering
thank u
the movie link:
http://sadeed.net/room_interior/room.mov
http://sadeed.net/room_interior/10170.jpg
http://sadeed.net/room_interior/10218.jpg
http://sadeed.net/room_interior/10329.jpg
http://sadeed.net/room_interior/10801.jpg
3ds max
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GravidEngine
09-22-2007, 05:05 AM
This really shouldn't be in the animation forum.
Anyways... did you have anti-aliasing turned on? cause i see alot of jaggies which may be caused by your video compression, i don't know. The camera motions are very floaty, use your animation graph editor to sharpen the curves. The curtains look very uniform. Everything is very clean. Not sure why the bathroom walls are reflective. Many things don't look textured. The phone looks pretty cool. The wood everywhere looks repetetive... mainly I doubt the door would be the same wood as the furniture... or be wood in the first place. The bathroom is missing a border on one side. The wall around the bathroom door seems to have some light-leeking problems... Make sure all of your geometry lines up right to make sure you don't get light coming through areas it shouldn't. Usually computer monitor reflections have weird and interesting colors in them. You should look at the reflection of a crt monitor with alot of contrasty light around to see what i mean. I've never seen a mouse with two cords. The keyboard, mouse, and computer look unusually small.
Good luck and goodnight.
softocean
09-26-2007, 10:23 PM
Hmm, from the first shot I'm seeing that the cityscape in the window looks like an image hanging on the wall. It looks like the horizontal floors of the buildings aren't matching the horizon line well. To fix this I suggest creating a hole in the geometry to look through the wall at the cityscape image perpendicular to the viewer.
seedo
09-27-2007, 11:25 AM
thank u guys, but my question is, do u think its nice what i did or its not?
honestly
GravidEngine
09-27-2007, 04:15 PM
Well that is a relative question. If you fixed the things we have noticed then it would be even better. Your scene has some nice qualities but if you compare it to anything from the industry it's not so good. But by having many people look at your stuff and give you feedback, you can turn an okay scene into something you can be proud of. Another thing you could do is focus on one aspect, not a whole scene. It's better to have an awesome phone than an alright scene.
Hope this helps. Keep up the work!
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09-27-2007, 04:15 PM
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