deatheater4ever
09-21-2007, 10:57 AM
Hey Fellas ,
I,m skinning this charachter and I want to show volume on his biceps and later other parts. I have already skinned this charachter and now I'm using a technique to add influence objects as shown by Alex Alavarez in his Skinning 4 Tutorial Series.
Well he has explaines very well how to add a poly object as an influence object, but what I want to do is use the influence object's vertices as well to influence the mesh so when I tweak the vertices of the Influence Object the vertices of the mesh should also move .......so what or how do I do it ?
I should also explain what I did. I first used the Create Poly tool and while snapping to vertices created a poly shape in the shape of the bicep region as seen in the
pics. I then added divisions to the shape with the Split Polygon Tool and shaped the poly object like the bicep. I then selcted the mesh , then selected the influence object and then used Add Influence with Use Geometry off and Weights Locked On with a weight of zero. Then I selected all the respective vertices I wanted to influence and gave them 0.5 weight to the Influence Object through the Component Editor.
I hope Im making sense about what Im trying to say coz this is a lengthy process and what I'm writing above might confuse you.
All I want to know is how can I use the vertices of the Influence Objects to give the mesh a proper bicep shape when the elbow is rotated ??
http://img169.imagevenue.com/loc1136/th_71517_inf_1_122_1136lo.jpg (http://img169.imagevenue.com/img.php?image=71517_inf_1_122_1136lo.jpg)
http://img23.imagevenue.com/loc1002/th_71520_inf_2_122_1002lo.jpg (http://img23.imagevenue.com/img.php?image=71520_inf_2_122_1002lo.jpg)
http://img169.imagevenue.com/loc1010/th_71526_inf_3_122_1010lo.jpg (http://img169.imagevenue.com/img.php?image=71526_inf_3_122_1010lo.jpg)
I,m skinning this charachter and I want to show volume on his biceps and later other parts. I have already skinned this charachter and now I'm using a technique to add influence objects as shown by Alex Alavarez in his Skinning 4 Tutorial Series.
Well he has explaines very well how to add a poly object as an influence object, but what I want to do is use the influence object's vertices as well to influence the mesh so when I tweak the vertices of the Influence Object the vertices of the mesh should also move .......so what or how do I do it ?
I should also explain what I did. I first used the Create Poly tool and while snapping to vertices created a poly shape in the shape of the bicep region as seen in the
pics. I then added divisions to the shape with the Split Polygon Tool and shaped the poly object like the bicep. I then selcted the mesh , then selected the influence object and then used Add Influence with Use Geometry off and Weights Locked On with a weight of zero. Then I selected all the respective vertices I wanted to influence and gave them 0.5 weight to the Influence Object through the Component Editor.
I hope Im making sense about what Im trying to say coz this is a lengthy process and what I'm writing above might confuse you.
All I want to know is how can I use the vertices of the Influence Objects to give the mesh a proper bicep shape when the elbow is rotated ??
http://img169.imagevenue.com/loc1136/th_71517_inf_1_122_1136lo.jpg (http://img169.imagevenue.com/img.php?image=71517_inf_1_122_1136lo.jpg)
http://img23.imagevenue.com/loc1002/th_71520_inf_2_122_1002lo.jpg (http://img23.imagevenue.com/img.php?image=71520_inf_2_122_1002lo.jpg)
http://img169.imagevenue.com/loc1010/th_71526_inf_3_122_1010lo.jpg (http://img169.imagevenue.com/img.php?image=71526_inf_3_122_1010lo.jpg)
