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gringer
09-21-2007, 02:57 AM
Hello,

I have a quick question about normal maps.

Say, for example, I create a model of "Jack Sparrow". I then export this model and open it in zbrush, sub-divide it multiple times, then do some sculpting.

From this point onward, creating normal maps and using them on the lower poly version of the character, will give it the appearance of being much higher poly?

Thanks.

blank
09-21-2007, 07:57 AM
Answer is yes, though the silouette wont change.

Read this should help your understanding:
http://www.zbrush.info/docs/index.php/Bump%2C_Displacement%2C_and_Normal_Maps#Surface_Normals_and_Lighting

gringer
09-21-2007, 10:41 AM
Thanks very much mate, appreciated!

:D

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