View Full Version : Should I Cel-shade or 3D shade?
tonami 04-05-2003, 12:36 PM Hi all! I'm a bit new around these parts so if this converzation already took place sorry for bringing up a similar topic.
I've been playing with lightwave for a few months now and I ran into the cel-shaded a few days ago. I've been trying out what it can do with some limited success.
Here's 4 renders, I wanted to ask opinions on what looks better, the cel-shade or the 3D shade.
I guess it'll determine what I go all out on -- nice 3D lighting or smoother cel shading.
Thanks alot for your feedback!
http://www.peopleweb.com/orphan/1.jpg
the 3D model:
http://www.peopleweb.com/orphan/2.jpg
whole body:
http://www.peopleweb.com/orphan/wholebody.jpg
the 3D model:
http://www.peopleweb.com/orphan/wholebody3d.jpg
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Blood Rayne
04-05-2003, 01:54 PM
Well I personally like the cel-shaded one. If you're going for the cartoon look then definately stick with that. Either way though great job! :beer:
thanatos
04-05-2003, 02:13 PM
Well the lighting works fairly well for the cel-shaded one, but you've got huge dark shadows in your 3d shaded one, which kinda lends to a bias for the cel-shading. And if you're going to stick with procedurals for your shaders, I'd probably just got with cel-shading. it looks more finished. But work on that lighting for the 3d-shaded one and that may change.
tonami
04-05-2003, 02:19 PM
thanatos -- thanks for the feedback. up until now I had been designing the model with a cel-shaded final in mind. However, after receiving so much flak from the cel-shading anime community on various online drawing forums about how unrealistic the cel-shading was, and how painfully CG it was, I started wondering if it would be better to leave it as a 3D solid CG model.
I'll be pushing the cel shading further if I can get some help on how to tweak it further. If not then I'll have to see what to do next at that time.
two new renders:
http://www.peopleweb.com/orphan/kyoclothing.jpg
and the 3d version:
http://www.peopleweb.com/orphan/kyoclothing3d.jpg
thanatos
04-05-2003, 03:05 PM
get yourself a three point lighting scheme going on your 3d version.
Have your main light be above and slightly left or right of camera, at a fairly high intensity, then have a fill light at 90 degrees from your primary light, and low, to fill those really really dark shadows.
Then have a nice rim light in the back (roughly 180 from your primary light) and at really bright intensity to catch your edges.
Also, try slightly tinting your lights, give your primary light a warm color to make him more human-looking, and your fill can be cool. Your rim can be whatever you want. I just don't like using pure white light. It's pretty rare.
Hope that helps. It might even help the cel shading?
biffen
04-05-2003, 06:20 PM
I'm going to say Cel-Shading right now...
BUT! That's only because he isn't well lit or textured. So I would really consider the 3D shaded one unfinished until he's textured. I think you could probably go either way, but if you don't want to work anymore on this guy, cel shade him.
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