ramonpoca
09-20-2007, 04:32 PM
I have rigged a character (stretchy spine , FK/IK arms with, IK legs
, following a bit of Jason Schneier's tutes) and I'm having a problem after skinning+facial blends.
When I load the file, or when I launch a render, some controls get little random transform values, and I don't know where are they coming from.
Another symptom, having all controls zeroed and rendering, the skeleton gets an inconsistent position (e.g. bends the column) causing the direct hierarchy descendants (like eyes) to pop out, while the skin does not follow.
Has anybody some ideas about what to look for?
, following a bit of Jason Schneier's tutes) and I'm having a problem after skinning+facial blends.
When I load the file, or when I launch a render, some controls get little random transform values, and I don't know where are they coming from.
Another symptom, having all controls zeroed and rendering, the skeleton gets an inconsistent position (e.g. bends the column) causing the direct hierarchy descendants (like eyes) to pop out, while the skin does not follow.
Has anybody some ideas about what to look for?
