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View Full Version : Why does this shader need HW texturing on?


Doogie
04-05-2003, 07:03 AM
I am trying to make it so I update the version # on the character node (just an extra attribute of float) so it updates the color of the controls. This is my current shader network.

http://www.paulfranz.com/Forums/charShader.jpg

The version comes out character. It gets multiplied by 360 (hue range is 1-360). Then converted from hue to RGB. Finally in to the shader. It works perfect except....

The problem is, it doesnt show up in smooth shaded (5) mode, only when textured (6) mode is on. I really want to make a color change as obvious to my animators is possible.

If I cannot do it this way. Could I change the color of a display layer in a similar fashon?

Norb
04-06-2003, 08:24 AM
I've found that any material with other nodes hooked up to it will not show up at all in the smooth shaded view or will just show up as black...the only way to show is to either work in textured mode or hook up the resulting rgb values to incandescance

Doogie
04-08-2003, 02:32 AM
Tried hooking them straight in to the IncandesenceRGB in place of the Color and nothin showed =/. I've used one channel (like R) before for warning so i tried hooking the BacksmithBack.version in to the ctrlsBlinn.incandesenceR and that works, just wish I could change the hue.

I really though that one would work =/ Any other suggestions? Well, I'll keep playing with it.

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