Doogie
04-05-2003, 07:03 AM
I am trying to make it so I update the version # on the character node (just an extra attribute of float) so it updates the color of the controls. This is my current shader network.
http://www.paulfranz.com/Forums/charShader.jpg
The version comes out character. It gets multiplied by 360 (hue range is 1-360). Then converted from hue to RGB. Finally in to the shader. It works perfect except....
The problem is, it doesnt show up in smooth shaded (5) mode, only when textured (6) mode is on. I really want to make a color change as obvious to my animators is possible.
If I cannot do it this way. Could I change the color of a display layer in a similar fashon?
http://www.paulfranz.com/Forums/charShader.jpg
The version comes out character. It gets multiplied by 360 (hue range is 1-360). Then converted from hue to RGB. Finally in to the shader. It works perfect except....
The problem is, it doesnt show up in smooth shaded (5) mode, only when textured (6) mode is on. I really want to make a color change as obvious to my animators is possible.
If I cannot do it this way. Could I change the color of a display layer in a similar fashon?
