KaneBaker
09-19-2007, 09:02 PM
Could someone help me figure out how to build a procedural ice shader for max.
I'm trying to achieve the look from this photo
http://www.arcanedigital.com/pages/gallery/personal_03.jpg
I know the light source is at the bottom of the image.
I would like to apply the shader to a logo.
I have little experience with the glass shader in mental ray, and i am not sure it can do what i ned it to. I would like to have some veins running through the ice.
As for shape, i wondeer if i should apply noise to the mesh itself, or to try a noise displacement map (assuming bump wouldn't work on this refracticve material).
Any help would be appreciated. Even rough ideas and advice.
Kane
I'm trying to achieve the look from this photo
http://www.arcanedigital.com/pages/gallery/personal_03.jpg
I know the light source is at the bottom of the image.
I would like to apply the shader to a logo.
I have little experience with the glass shader in mental ray, and i am not sure it can do what i ned it to. I would like to have some veins running through the ice.
As for shape, i wondeer if i should apply noise to the mesh itself, or to try a noise displacement map (assuming bump wouldn't work on this refracticve material).
Any help would be appreciated. Even rough ideas and advice.
Kane
