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View Full Version : Procedural Ice Shader for 3d Studio / mentalray


KaneBaker
09-19-2007, 09:02 PM
Could someone help me figure out how to build a procedural ice shader for max.
I'm trying to achieve the look from this photo
http://www.arcanedigital.com/pages/gallery/personal_03.jpg

I know the light source is at the bottom of the image.
I would like to apply the shader to a logo.

I have little experience with the glass shader in mental ray, and i am not sure it can do what i ned it to. I would like to have some veins running through the ice.

As for shape, i wondeer if i should apply noise to the mesh itself, or to try a noise displacement map (assuming bump wouldn't work on this refracticve material).

Any help would be appreciated. Even rough ideas and advice.

Kane

israelyang
09-20-2007, 02:55 PM
I bet there are quite a few ice or glass shader available for download on highend3d.com, why not download a couple and study how they are done and create your own to suit your needs?

soulburn3d
09-20-2007, 04:05 PM
I would think that adding noise to the geometry of your model instead of displacement would work fine for this situation. And maybe add a little bump to add a little extra variety, but you'd mostly need the real thing.

I don't know about the mentalray glass shader, but as long as you can make it refract with an ior of about 1.2 to 1.5, as long as it's slightly reflective, and you can remove any color tint, that should be all you need to achieve this effect.

- Neil

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