Reyes
09-18-2007, 04:36 PM
Created a base mesh in 3d max 9 exported it to zb2 to refine shape and sub divide for normal map.Normally i would drop back down to level 1 and export (with Obj,Txr,Qud,Mrg checked) back to max to unwrap before finally bringing it back to zb with these Export Obj settings so i can create normal map.
Group and material-group by Object
Geometry-rotate model
Faces-Quads
Texture cordinates
normals
smooth groups
vertex scale 1
file-# of digits 12
This works for me.However with this model because i saved the model in zb at sub div level zbrush would crash when i go to load tool.Lesson learnt that you should always save at lowest level.
I recently got Zb3.1 and it loaded fine in there,so under advice i exported it as an Obj and imported it to zb2.I then hit the reconstruct subdiv button until it reached level 1.I saved it as a tool and exported to max to unwrap.When i try to import from max and go up the sub div levels the tool goes all screwed.
I am at my wits end can anyone offer some help advice.
I spent a lot of time on this baby .
Group and material-group by Object
Geometry-rotate model
Faces-Quads
Texture cordinates
normals
smooth groups
vertex scale 1
file-# of digits 12
This works for me.However with this model because i saved the model in zb at sub div level zbrush would crash when i go to load tool.Lesson learnt that you should always save at lowest level.
I recently got Zb3.1 and it loaded fine in there,so under advice i exported it as an Obj and imported it to zb2.I then hit the reconstruct subdiv button until it reached level 1.I saved it as a tool and exported to max to unwrap.When i try to import from max and go up the sub div levels the tool goes all screwed.
I am at my wits end can anyone offer some help advice.
I spent a lot of time on this baby .
