View Full Version : Ylo Autumn, sofus graae (3D)
Title: Ylo Autumn
Name: sofus graae
Software: Maya, mental ray, Photoshop
After 6 months of a hard learning curve of Maya I finally came to a point where I could lure myself in to the details. And this is the result - I will be delighted to receive any kind critics and comments as well on all aspects of the image, may it be technical or ascetic.
09-18-2007, 12:36 PM
Good stuff here! But there´s a few aspects i would like to share with you about some improvements you could do. Firstly, the tiling on the wall has some issues: the bump is all over the surfaces, including the gaps between the tiles. The bump map is very repetitive, probably due to the fact that it is procedural (???).The stairs are awsome. The lightning is great, but the shadows could be softer, i think. Try to improve on the bike materials. THe tires need a better difuse map, they´re too black, we can hardly see details there. The ciment floor is very cool!
Keep it up, congrats!
Thanks for the comments - Your comments are pretty much the same as I was looking at to improve but I was on the look for some one to varifie the change I wasnted to make. It's not easy as a rookie to spot the flaws eheh
But hopefully I will have time and energy to go back and chage it.
Again thank you for the comments.
09-19-2007, 10:58 AM
good lighting... i like maya, but still dont know how use it yet...
hehe I felt the same way in the begining but after 6 months of working learning yelling crying I now feel alot more intermit with Maya so I guess it just about cracking the nut and try try try... :-)
and thnaks for the comment.
09-19-2007, 11:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.