wsmeador
04-09-2002, 07:45 PM
Hello,
Here is a message from one of my students. Does anyone have an idea of a fix?
We were having a problem rendering our scenes out of maya. what was happening is that we would setup a batch render, and we would find that at random frames some of our geometry would render without any materials. so that it looks like it is flickering very quickly durring playback.
We found that the problem lies in how we have our materials setup. We would have UNC path's for the location of our bitmaps that are on our network server. but as it turns out, that when maya would request the map from our server, and the server was experiencing heavy traffic at that moment, then maya
would say. "the map doesn't exist, render without it." and it would skip it. but then on the next frame, it would call for the map again and it would find it, so it would render with the map on teh next frame...etc etc etc. cause some frames to have certain textures, and some frames to not have them.
it seems like a wierd option, and this could screw up our work flow. we would have to re-map all of our textures. I was wondering if there was an option in maya to lengthen the timeout period for requesting maps...or of there was some
other solution.
Thanks,
Scott M
Here is a message from one of my students. Does anyone have an idea of a fix?
We were having a problem rendering our scenes out of maya. what was happening is that we would setup a batch render, and we would find that at random frames some of our geometry would render without any materials. so that it looks like it is flickering very quickly durring playback.
We found that the problem lies in how we have our materials setup. We would have UNC path's for the location of our bitmaps that are on our network server. but as it turns out, that when maya would request the map from our server, and the server was experiencing heavy traffic at that moment, then maya
would say. "the map doesn't exist, render without it." and it would skip it. but then on the next frame, it would call for the map again and it would find it, so it would render with the map on teh next frame...etc etc etc. cause some frames to have certain textures, and some frames to not have them.
it seems like a wierd option, and this could screw up our work flow. we would have to re-map all of our textures. I was wondering if there was an option in maya to lengthen the timeout period for requesting maps...or of there was some
other solution.
Thanks,
Scott M
