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View Full Version : how to animate cartoon style hair (nurtbs)


theanimeister
09-16-2007, 02:10 PM
hi guys. i need some advice as to how i can animate a cartoon hair. my character's hair loks like this: http://img.photobucket.com/albums/v97/macmeister/hair_animates.jpg

i want each nurbs strand to behave according to air direction, gravity etc. especially when my character is running and jumping. please help :(


thank you all in advance.

prototypemale
09-20-2007, 12:05 PM
ey dude. there r 2 ways 4 doin that A. skin each of them separately n then use the Jiggle Deformer, which will giv the secondary motion or B. u can use softbodies.

theanimeister
09-20-2007, 03:19 PM
ey dude. there r 2 ways 4 doin that A. skin each of them separately n then use the Jiggle Deformer, which will giv the secondary motion or B. u can use softbodies.

hi prototypemale! thanks very much for the response. ive been tryin the dynamic spline ik method and converted the curve to soft bodies but i seem not to get it :( i havent tried jiggle deformers before, so i hope that's the answer to my problem. anyway, how do u apply jiggle deformers? to what? thanks a lot.

tyree
09-28-2007, 03:48 AM
the hair looks good is any other part of the character made with nurbs
the splines should be working this uses splines

http://bleed.ondapc.com/./dual%20bones.htm

this uses reactor motion

http://bleed.ondapc.com/./robe.htm

you will need adobe shockwave, should auto install

theanimeister
09-28-2007, 03:19 PM
hi tyree tnx for the response tho i was able to rig the cartoon hair now. i used blendshapes controlled by sdk. the reactor motion sounds new to me tho.

tnx

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