Zeusbwr
09-16-2007, 12:38 AM
Im creating a new rig, and am trying something i have never seen before, so i am curious as to why i haven't.
I am trying a rig with all of its controls made out of polygons. Shapes are unimportant, though keep in mind some are solid, and some are designed to look like a curve, just thicker (frame of a cube for example). The reason? Shading. Ever since i started animating, i have been frustrated by the mess of controls and personally never liked the tiny lines. Sure, they allow you to see the character, but picking them was always annoying to me. Especially in complex areas, like Reverse/Forward Spines and whatnot.
So why do "you" use Curves as controls? Im not saying polygons are better, im just experimenting and curious on what ya'll think. Im hoping that with shading, they will be easier to grab and see.
Thoughts?
I am trying a rig with all of its controls made out of polygons. Shapes are unimportant, though keep in mind some are solid, and some are designed to look like a curve, just thicker (frame of a cube for example). The reason? Shading. Ever since i started animating, i have been frustrated by the mess of controls and personally never liked the tiny lines. Sure, they allow you to see the character, but picking them was always annoying to me. Especially in complex areas, like Reverse/Forward Spines and whatnot.
So why do "you" use Curves as controls? Im not saying polygons are better, im just experimenting and curious on what ya'll think. Im hoping that with shading, they will be easier to grab and see.
Thoughts?
