coop
09-15-2007, 11:17 PM
I haven't found an answer to this, so apologies if this thread has been addressed.
I'm attempting to change the rotate order of joints on rigs with animation already on them. I'm using hamish's zooChangeRoo which works well, but bugs keep cropping up on the rotate order attribute (which I exposed in the channel box to make dealing with this stuff easier) in which it takes on really high values (4000 and up).
has anyone had much success in dealing with this issue?
jeff cooperman
www.coopdesign.org
I'm attempting to change the rotate order of joints on rigs with animation already on them. I'm using hamish's zooChangeRoo which works well, but bugs keep cropping up on the rotate order attribute (which I exposed in the channel box to make dealing with this stuff easier) in which it takes on really high values (4000 and up).
has anyone had much success in dealing with this issue?
jeff cooperman
www.coopdesign.org
