Kinematics
09-15-2007, 04:27 PM
Hey guys,
Im hoping that you guys know the answer to this. I reckon its something I am overlooking and finding help through the files included with cinema4d isn't providing an answer.
Okay, so here is the situation. - I want a bunch of chips to be flung from generally the same spot and land on another spot. So I have like 4 chips in the solver object and gravity.
How do I go about to tell the cinema to fling chip 1 now. then 40 frames later...fling chip 2?
Ive tried putting all the chips in different solvers which allows me to fling them at different times but then they will not collide with each other cause their in separate solvers.
Putting both solvers another solver didnt work either nor keying the mass from 0 to 1 when I need it affected.
All helps appreciated. Thanks guys...as always :)
Im hoping that you guys know the answer to this. I reckon its something I am overlooking and finding help through the files included with cinema4d isn't providing an answer.
Okay, so here is the situation. - I want a bunch of chips to be flung from generally the same spot and land on another spot. So I have like 4 chips in the solver object and gravity.
How do I go about to tell the cinema to fling chip 1 now. then 40 frames later...fling chip 2?
Ive tried putting all the chips in different solvers which allows me to fling them at different times but then they will not collide with each other cause their in separate solvers.
Putting both solvers another solver didnt work either nor keying the mass from 0 to 1 when I need it affected.
All helps appreciated. Thanks guys...as always :)
