View Full Version : Character: Fiona
http://www.planetquake.com/polycount/cottages/souldesigns/fiona.jpg
http://www.planetquake.com/polycount/cottages/souldesigns/fiona_head.jpg
http://www.planetquake.com/polycount/cottages/souldesigns/fiona_body.jpg
Spurs are cool!
2414 faces. Target was ~2k.
Viewport screenshot.
Meow.
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lildragon
04-04-2003, 10:36 AM
Why the frown? This is a great looking game character :thumbsup: [plugged]
salud
Prs-Phil
04-04-2003, 10:42 AM
yeah shes great but IŽd leave the cowboy spikes on the shoes away.
Edouard
04-04-2003, 10:48 AM
Looks really great, be happy with it!!:bounce:
ghZaaaRK
04-04-2003, 11:17 AM
it's very inspiring to make a game!!! Well done Soul :beer:
facial
04-04-2003, 11:22 AM
Well done soul, it looks really great for game. keep post the great work. :thumbsup:
Threedeemer
04-04-2003, 11:33 AM
Excellent modeling and texture work. The spurs are a nifty touch. :buttrock:
Temporal
04-04-2003, 11:58 AM
Very cute :)
The texturing and modelling is great, I had to stare at the full body views for a few seconds before I fully acknowledged she was a computer character.
- If she's going to be used in game then this probably doesn't matter, but there seems to be a bit of an error at the neck. The uvmap seems as if it's overstretched there and the textures appear blurry.
Another thing is that the texture for the neck stops abruptly where it meets the collar bone. IMO it would look a better if it faded into the rest of the texture for the chest.
Well done :D
Davorell
04-04-2003, 12:08 PM
Excellent character Soul.
Is that a blink (closed eye) texture on the head?
any chance of a wire shot?
Very nice model!
Am I right if I say the cowboy spikes are needed for control her horse?
When will be the story played? Will it be a modern North vs. South?
I've always wanted to ask concerning game models textures, maybe this is the place and time:
The face texture has always a more detailed map, but why cannot be the whole body the same resolution? It's always disabuse me when you look on the very nice face and the others (at same distance) is a blurred blot. I know it doesn't really depends on the artist, but what is the real reason?
Thanks,
-xyth, who wants to know everything
Solve
04-04-2003, 12:10 PM
Another kick ass model by Soul.
I have to ask, why don't you have a job in the game industry yet?
Maya4fun
04-04-2003, 12:11 PM
That's great man!!! beautifull for my eyes.
For the map, what is resolution?
______________________________________
Actual Wip :
http://www.cgtalk.com/showthread.php?s=&threadid=53224
jussing
04-04-2003, 12:32 PM
Oomph!! :thumbsup:
One thing that really bugs me about this forum is, that WAY too often when people post something really kick-ass - like this model - they're like, 6 years younger than me... makes me feel so behind schedule... :cry: The positive side is, work like this keeps me inspired! ;)
Cheers,
- jonas
JBoskma
04-04-2003, 12:39 PM
lol, the frown and crying faces are just on every post Soul makes, don't mind it ;). Great looking model Soul, got my comments on Polycount allready. Just wanted to say: Bastard, made the frontpage again. bah! ;) nah you earned it, :thumbsup:
stephen2002
04-04-2003, 12:44 PM
looks great to me. Its really ashame so many of these great low-poly models never make their way into some real-time engine.
urgaffel
04-04-2003, 12:46 PM
Hehe... I saw the plug-thumbnail and thought "Ah, Soul is at it again eh?" and whaddaya know... You ARE at it again ;)
Looking ace as always. Only thing bugging me is where the neck meets the torso. You can do better than that!
How about a wireframe?
illOgic
04-04-2003, 02:08 PM
wow soul. thats excellent man, you are most def the best ive seen at low poly. :)
Vash T Stampede
04-04-2003, 02:16 PM
good job !:beer: :applause: :airguitar :buttrock: :eek: :cool:
JohnD
04-04-2003, 02:43 PM
Thats a really cool character. The boots definitely make it.
santiago
04-04-2003, 03:06 PM
cool man
Thanks!
Here's the wire shot:
www.polycount.com/cottages/souldesigns/fiona_wire.jpg (~200KB)
It's real difficult to get rid of the seam at the bottom of the neck. The top of the torso is capped off... and the neck just intersects with those polies. And with the limited textures I have for the torso cap... it's just really hard to give it a smooth transition, so I just left it as is.
So yeah. Note to self: Don't cap torsos :)
And yeah no job yet. Soon, though. :)
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