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gORDEK
04-04-2003, 10:02 AM
hi there,

i am working on a chair and now facing the following problem: i build the chair-lean up just from a spline and turned it into a poly to get these curved surfaces, but after texturing and rendering it looked damn ugly... i think that its caused by the lack of poly's in this model, so i started subdividing it by adding more edges, but the new edges i inserted turned out straight and not curved, so do i have to tweak every single new edge?? is there another approach (except of nurbs) to get this done nicely ?? everything would help me... for further description and pics of what i am doing, please go here:

http://www.identity-werbeagentur.de/prob/

and thank u all...

TimWoods
04-04-2003, 01:34 PM
use a patch, or spline cage.
create the bottom curve duplicate it up several times, then attach in the correct order, then add a cross section modifier, then surface. this creates a patch, and the spline cage underneath is editable to get nice curves all the way up.
hope this makes sense.
:wavey:

Dave Black
04-04-2003, 03:09 PM
Or, you could just modeling using sub-d.

You've got 1 huge Ngon...Why do you think that would work at all? I mean, there is nothing there to define the form...

-3DZ

:D

Stroker
04-04-2003, 03:46 PM
If you built it with Splines, why up the Topology setting in Surface? That will give you more polys that follow the splines so you don't have to add and tweak.
Or am I missing something? (Been known to happen.)

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