gORDEK
04-04-2003, 10:02 AM
hi there,
i am working on a chair and now facing the following problem: i build the chair-lean up just from a spline and turned it into a poly to get these curved surfaces, but after texturing and rendering it looked damn ugly... i think that its caused by the lack of poly's in this model, so i started subdividing it by adding more edges, but the new edges i inserted turned out straight and not curved, so do i have to tweak every single new edge?? is there another approach (except of nurbs) to get this done nicely ?? everything would help me... for further description and pics of what i am doing, please go here:
http://www.identity-werbeagentur.de/prob/
and thank u all...
i am working on a chair and now facing the following problem: i build the chair-lean up just from a spline and turned it into a poly to get these curved surfaces, but after texturing and rendering it looked damn ugly... i think that its caused by the lack of poly's in this model, so i started subdividing it by adding more edges, but the new edges i inserted turned out straight and not curved, so do i have to tweak every single new edge?? is there another approach (except of nurbs) to get this done nicely ?? everything would help me... for further description and pics of what i am doing, please go here:
http://www.identity-werbeagentur.de/prob/
and thank u all...
