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malkavian2003
04-04-2003, 08:57 AM
im wondering how to change vertex numbers. i.e. change vertex 9 to 7 and so fourth.

the goal is to use objects i modeled and morph them using morpher mod. they have to have the same amount of verticies but the one scatters/brakes/collapses because of the vertex numbering.

gaggle
04-04-2003, 09:46 AM
I don't think that's possible..

It seems annoying at times, but I guess maybe there's a reason for it or something?..

Maybe a script can help, I wouldn't know, but you're not going to find what you're looking for in vanilla MAX. The extra-cruel-hard-way you have available as it is would be to select each vertex and see it's number, then postion it correctly, then when all verticies are placed as you want them, you draw polygons between them and.. that ought to work. I can't seriously entertain the idea of actually doing that though..

EricChadwick
04-04-2003, 02:27 PM
You might try Verty. Don't think it allows that, but has lots of other helpful vert tools.

Verty by Dominique Boutin
http://www.boutin.de/english/maxscript/verty/

I like how I can add more verts to one morph target, and it copies them to the others. Positions aren't perfect, but at least the vert numbers are. Saved my a$$ once.

malkavian2003
04-16-2003, 12:04 AM
thx verty worked for me:)

lordmachuca
04-16-2003, 04:24 AM
why dont you just learn scripting and write your own crap. after

that you can do whatever you want okay.

just learn scripting damnit.

EricChadwick
04-16-2003, 02:28 PM
That doesn't help anyone.

Some advice if you're in a listening mood...
http://www.cgtalk.com/showthread.php?s=&threadid=54856&perpage=15&pagenumber=1#post513064

lordmachuca
04-16-2003, 09:09 PM
:In my opinion, if a negative comment is all I can offer (RTFM, etc.), then it's best not to respond at all.

relax, and stop being so sensitive.:cry:

Neox
04-16-2003, 09:16 PM
Originally posted by posm
Verty by Dominique Boutin
i know him, i know him :D

btw. Dom if you read this, we have to do another TTT :D

EricChadwick
04-16-2003, 09:23 PM
Relax yourself.

And grow up.

DonMeck
04-16-2003, 10:13 PM
Hi all,

i am Dom(inique).

Thx to Neox, for passing me the link to this thread - of course we need another (M)TTT soon :beer: ... although i am very busy at the moment.

The greatest thing to me is to see that actually people use those scripts and that they help them.

I know that they are a lot of issues and restrictions with my scripts. Same with Verty and the function you were talking about. Unfortunally some of them are due the maxscript integration to max which results sometimes in not being able to access certain things.
Or some broken functions like the tVert function was, when i wrote that part.

I hope that - in some months, when i have finished my diploma work - that i'll have then some time to go over the scripts and see what i can improve, especially in regards with R5(.1).

I am always very happy when getting some (positive ;) ) feedback. So when of my little scripts help you, feel free to send me a mail [with a screenshot which i can put as usage-example on the site, if u want to :) ]

Greetings to all
Dom

[http://www.boutin.de/english/maxscript/]

Neox
04-16-2003, 10:27 PM
Originally posted by posm
Relax yourself.

And grow up.

what? :D

EricChadwick
04-16-2003, 10:31 PM
Dom,

Your script is really great. As I said it saved me once, in fact more than once.

Unfortunately I can't send images, otherwise I would. Project is restricted by NDA right now. As soon as it's in the open, though...

Much thanks for a cool set of tools. As a future feature request, I'd love to see some improvements on the "interpolate pos" function for "insert new verts." This kind of tool would go a long way towards helping anyone working with Morph targets.

[edit ... sorry Neox, talking to lordmachuca]

EricChadwick
04-16-2003, 10:46 PM
Dom, looking at your site I see a link to the Japanese site http://www.maxuser.com.

If it helps, you can use this link to navigate a translation of the site...
http://babelfish.altavista.com/babelfish/tr?tt=url&url=http%3A%2F%2Fwww.maxuser.com%2F&lp=ja_en

DonMeck
04-16-2003, 11:11 PM
pos,

"Your script is really great. As I said it saved me once, in fact more than "

great to hear !! (... ehr read !)

Unfortunately I can't send images, otherwise I would. Project is restricted by NDA right now. As soon as it's in the open, though...

ahh - would be cool. If you get permission and the (c) phrase i've to put next to it. :)

edit ... sorry Neox, talking to lordmachuca
... that's what i told him, too :)

If it helps, you can use this link to navigate a translation of the site...
ahh yes, nice idea. I know babelfish but i try to avoid it as i know how bad it translates pages. But then i can understand at least 'one' word!
I'll include it.

lordmachuca,

why dont you just learn scripting and write your own crap. ...

hehe ... why doesn't each of us learn c++ and code our own 3d package ....
oh ... wait .... before - of course - let's write each one our own OS ...
:p

Dom
----
Damn, i've to cont. cleaning my apparment - has to be ok tomorrow when my girlfriend will come ....

DonMeck
04-16-2003, 11:31 PM
Originally posted by posm

As a future feature request, I'd love to see some improvements on the "interpolate pos" function for "insert new verts." This kind of tool would go a long way towards helping anyone working with Morph targets.


ups i forgot to respond on this.
Well, do you have an idea how to approach it? I mean hopw should i know where the additional vert should be placed??
Any ideas, suggestions are welcome.

The way it works now, is, it gets the position of all vertices to whose the new vert is connected to and then average their positions.
But naturall this does not work very well for many situtations. I was thinking of 2 neighbours when doin' that function but of course there are most of the time more than 2 and they aren't most of the time on a plane.

D:) m

EricChadwick
04-17-2003, 02:50 PM
Well the way I thought you might approach it is to query the added vert to see how many other verts are within one edge of it. More than two in most cases.

You take all those verts' distances (not positions) relative to the added vert, and you compare those distances in the other model when adding the corresponding new vert.

The trick I think would be to also average in the existing topology on the other model, so the curvature of the surface doesn't change when you add the new vert to it.

Anyhow, that's an idea.

I think if this function worked it would be very popular. Editing vertex counts in morph targets is a pain with current tools, if you're adding detail, you basically need to start all over again.

Or if you're really methodical you can detach the area you're working on (the same way on each target), then add detail the same way for each target, then re-attach and weld the exact same way, all the while praying you didn't mess it up along the way somewhere.

There's another morph tool you might look at for inspiration. It's rather old, max2.5 I think.

Richard Osborne's Morpheus
http://www.cyberkreations.com/kreationsedge/index.php?url=storage/cdk#MORPH

Also check out his MeshMorpher
http://www.cyberkreations.com/kreationsedge/index.php?url=storage/scripts

proteus2002
04-17-2003, 03:06 PM
@neox & donmeck

ich freu mich auch schon auf den TTT. dann lern ich euch mal alle endlich kennen.

grüsse proteus2002 (alias wewe auf 3dmax.de)

DonMeck
04-17-2003, 08:14 PM
posm, thx. I ll look into that. But not in the near futur - i already explained.

Hey proteus2002!
Na logen ... mal sehen wann der nächste
MTTT is. Es gab schon welche, aber ich konnte zu denen nicht kommen und hab Dir deswegen auch nocht nicht bescheid gesagt.
wewe?? Hab ich dort glaub ich auch schön öfters mal gelesen - seit wann biste dort registriert?

Gruß
Dom

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