jaydmax
04-04-2003, 08:26 AM
Im having some major issues with this scene that im creating. I have 2 characters and an environment each in their own separate file. and a final scene with the characters and the environment referenced into. The 2 characters are rigged using Advance skeleton 1.7 slightly modified. I have character sets for the torso, legs arm, etc. (the torso is the main character set and legs etc. are the sub-characters) I also have separate animation files that ive created for walk cycles, runs etc.. Ive experimented with different methods of getting those animation files into the final scene file. Ive used Trax, and the jsDefineCreatue, jsMovIn - Out scripts from the DVD. Each method has brought different problems.
Trax: the problem im havin is when i create a clip from the main character set with the option to include all sub-characters; only the torso and arms are included. the legs, head and all the rest of the sub character sets are ignored. Not sure why this is happening if i have include sub characters selected.
jsDefineCreature, jsMovIn - Out: the problem im having with these scripts are once I export the animation and then import it into the final scene some of the joints are rotate 180%. Im using Y as my up vector, my joint orientation is the same in both files (its the same rig). The referenced character doesn't move around in the same world space as the original animation file. Also when I import 2 animations for a character for example I imported a walk cycle into the scene and then moved the keys to start and say frame 40, then I imported a walk cycle to start at frame 1-30, when I import the second animation it deletes all previous animation keys.
I hope someone can give me a clue as to what im doing wrong, hopefully Jason schleifer is listening and can help and if you are not too busy on "ROTK" I can send u the files to take a look at yourself.
Thanks
Trax: the problem im havin is when i create a clip from the main character set with the option to include all sub-characters; only the torso and arms are included. the legs, head and all the rest of the sub character sets are ignored. Not sure why this is happening if i have include sub characters selected.
jsDefineCreature, jsMovIn - Out: the problem im having with these scripts are once I export the animation and then import it into the final scene some of the joints are rotate 180%. Im using Y as my up vector, my joint orientation is the same in both files (its the same rig). The referenced character doesn't move around in the same world space as the original animation file. Also when I import 2 animations for a character for example I imported a walk cycle into the scene and then moved the keys to start and say frame 40, then I imported a walk cycle to start at frame 1-30, when I import the second animation it deletes all previous animation keys.
I hope someone can give me a clue as to what im doing wrong, hopefully Jason schleifer is listening and can help and if you are not too busy on "ROTK" I can send u the files to take a look at yourself.
Thanks
