View Full Version : Character: Detective Lowpoly/Game model
EddieAlcazar 04-04-2003, 05:24 AM Heres a model I made last week in maya, my first low poly model. Let me know what you guys think.
check out my site www.eddiealcazar.com
Looking for job!!:surprised
http://www.eddiealcazar.com/images/Detective_render_01.jpg
http://www.eddiealcazar.com/images/Detective_render_02.jpg
http://www.eddiealcazar.com/images/Detective_wirer_03.jpg
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lordmachuca
04-04-2003, 05:44 AM
the shirt texture could use wrinkles and folds.
do you have texture on the pants? cant really tell.
pinstripes on the pants would kick ass.
what was you poly limit.
EddieAlcazar
04-04-2003, 11:36 AM
ya I agree with the shirt, It needs more wrinkles. The pants have a pinstripe but its a bit dark.
Abobo
04-04-2003, 05:06 PM
Great Model. Yep, needs more wrinkles on the shirt and pants. Abit to dark on the pants. The face looks pretty good though.
DOOMNINJA
04-04-2003, 10:06 PM
From what i can discern from your pics there, it look like thats 3296 QUADS. I'm pretty sure most game engines need to calculate triangular polygons, so in theory, if you triangulate that wont it be almost 6600 polys? That seems a little high in my estimation of a character's poly count. I guess it all depends on what platform and what type of genre your modeling for. Sometimes, the lower the better. I would suggest reaserching the recommended poly count for characters in popular games on a variety of platforms and game types, that way you can cater your modeling to a specific uh... thing. Type of, something. Err, STYLE. wait.. Whatever, stop throwing stones at me. ahhh!
Just my 1.276(1)^ninja cents.
that or .02 cents, i can never remember.
-Doom
P.S. err... platform specific genre! yeah...
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