View Full Version : medieval/fantasy tower
04-04-2003, 02:34 AM
Very low poly (around 140) as you can see on the wire pic.
early days on this sort of low poly work for me, Im more used to 500,000 than 500!
04-04-2003, 02:42 AM
haha awsome i luve it :D
04-04-2003, 07:40 AM
I like that you allow yourself to take the polys to give the "hat" of the tower a slight curve... it gives the model a little more "spark"... :)
Can you show us the texture?
04-04-2003, 09:44 AM
nice you could use that in a strategy game but I think the texture is to clean if you know what I mean.
04-04-2003, 10:16 PM
nice work man. I have a question. when you texture something like that roof, how do you get the texture to line up right across the broken uvs? did you start by making a rounded tex and then cut it up and squash the other end down?
01-14-2006, 07:00 PM
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