View Full Version : medieval/fantasy tower
baddog 04-04-2003, 02:34 AM Very low poly (around 140) as you can see on the wire pic.
early days on this sort of low poly work for me, Im more used to 500,000 than 500!
http://homepages.ihug.co.nz/~funkfurr/shaun/towerview1.jpg
http://homepages.ihug.co.nz/~funkfurr/shaun/towerviewpolys.jpg
Shaun
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Gibbz
04-04-2003, 02:42 AM
haha awsome i luve it :D
jussing
04-04-2003, 07:40 AM
Nice!
I like that you allow yourself to take the polys to give the "hat" of the tower a slight curve... it gives the model a little more "spark"... :)
Can you show us the texture?
Cheers,
- Jonas
Prs-Phil
04-04-2003, 09:44 AM
nice you could use that in a strategy game but I think the texture is to clean if you know what I mean.
baddog
04-04-2003, 10:16 PM
Texture map
http://homepages.ihug.co.nz/~funkfurr/shaun/towertex512.jpg
nice work man. I have a question. when you texture something like that roof, how do you get the texture to line up right across the broken uvs? did you start by making a rounded tex and then cut it up and squash the other end down?
Jboy
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