Gísli
09-13-2007, 02:37 PM
Hi.
I've just been offered a job position at a Video Game company. pretty excited about that :)
I'll be baking shaders and lightning onto the enviroments. I've never done that before and am getting a bit puzzled. I can make decent looking images in mental ray using both mentalray and Maya shaders. I'm wondering how far can I take the baking.
Will I be able to create a complex GI/FG scene in Mr and bake it to a texturemap so it'll look (almost) exacly the same? Somehow I doubt that. What are my limitations, and can anyone give me an idea on how to how to get the best resault.
I can bake occlution and shadows/light (up to a point) without much problems but it's the color and reflection that's a problem.
Lets say I create a glass sphere to be a bit extreem. It will offcource show a displanced image of the backround and a reflection. Should these 2x attributes be rendered out seperetly or is there some magic button that you press to get it to look exacly like your output render :)
Any insight would be appriciated.
Regards,
Gísli
I've just been offered a job position at a Video Game company. pretty excited about that :)
I'll be baking shaders and lightning onto the enviroments. I've never done that before and am getting a bit puzzled. I can make decent looking images in mental ray using both mentalray and Maya shaders. I'm wondering how far can I take the baking.
Will I be able to create a complex GI/FG scene in Mr and bake it to a texturemap so it'll look (almost) exacly the same? Somehow I doubt that. What are my limitations, and can anyone give me an idea on how to how to get the best resault.
I can bake occlution and shadows/light (up to a point) without much problems but it's the color and reflection that's a problem.
Lets say I create a glass sphere to be a bit extreem. It will offcource show a displanced image of the backround and a reflection. Should these 2x attributes be rendered out seperetly or is there some magic button that you press to get it to look exacly like your output render :)
Any insight would be appriciated.
Regards,
Gísli
