kinitex
09-13-2007, 07:08 AM
Ok ive got a scene with a glass cylinder and there is a character inside. When I try to render the glass cylinder as its own pass all you see are the specular high lights on it. When I have it in my seen it gives a nice green tint(its green glass) and glossy/blurryness to the character inside. How can I do this while rendering in passes?
It looks like shit when its comped together atm because the glass on its own is just being rendered in a black background so it has nothing to distort.
It looks like shit when its comped together atm because the glass on its own is just being rendered in a black background so it has nothing to distort.
