drossxyu
09-12-2007, 10:44 PM
I've been experimenting with getting a realistic looking fish tank for a show i'm working on.
I'll explain my current setup followed by a few questions.
Setup:
http://thelulufinders.com/mr/fish_tank.jpg
The First image is without the fish tank. This is just for reference.
The second is with the fish tank. Note that it only encompasses the grey cubes. The Tank is just simply a cube that has been extruded outward w\ beveled edges. The normals are pointing outward on the outside and inward on the inside. I'm using the MIA material w\ the 'thick glass' preset (IOR of 1.5).
The third is with the fish tank And water. The water is a beveled cube that's a hair smaller than the inner walls of the tank (they aren't touching). The normals are pointing outward. I'm using the same MIA material w\ the 'thick glass' preset but with an IOR of 1.3.
Questions:
One thing i'm observing that I don't quite understand is that it's acting too much like a magnifying glass. I'm guessing this type of effect would happen to some degree, but once the water surface is added in it just seems excessive. The environment (the hdri bg) seems especially magnified. Is this physically correct? I've been looking at images of fish tanks and aquariums via google image search and it seems like a full frontal view of a fish tank shouldn't reveal so much magnification.
For something like a fish tank, which has maybe half an inch of thickness, should I be using the 'thin_walled' option or is this just intended for things that are almost paper thin. When I turn it on the magnification level looks a little bit more natural, but i'm not sure if this is 'correct' either. The Guide mentions not using 'thin walled' if you're working with a 'solid glass block', but does a glass block that has half inch walls( my tank) qualify as a solid?
My tank is probably going to remain un-tinted, but if I were to make my water a slightly blue-ish color to emphasize the fact that it's water, would I be adding color to the refraction color or the refraction falloff color? I've been trying to use the refraction falloff as explained in the MIA guide, but I've yet to see any effect on my image ( not pictured). It mentions its use for 'colored solid glass', but does water fall into the same category? Either way.. when does its effects become apparent?
That's all for now..
Lighting Setup:
Area Light + HDRI
Rendering:
GI,Caustics,FG
Reflections/Refractions:12
FG Reflections/Refractions:12
-f
I'll explain my current setup followed by a few questions.
Setup:
http://thelulufinders.com/mr/fish_tank.jpg
The First image is without the fish tank. This is just for reference.
The second is with the fish tank. Note that it only encompasses the grey cubes. The Tank is just simply a cube that has been extruded outward w\ beveled edges. The normals are pointing outward on the outside and inward on the inside. I'm using the MIA material w\ the 'thick glass' preset (IOR of 1.5).
The third is with the fish tank And water. The water is a beveled cube that's a hair smaller than the inner walls of the tank (they aren't touching). The normals are pointing outward. I'm using the same MIA material w\ the 'thick glass' preset but with an IOR of 1.3.
Questions:
One thing i'm observing that I don't quite understand is that it's acting too much like a magnifying glass. I'm guessing this type of effect would happen to some degree, but once the water surface is added in it just seems excessive. The environment (the hdri bg) seems especially magnified. Is this physically correct? I've been looking at images of fish tanks and aquariums via google image search and it seems like a full frontal view of a fish tank shouldn't reveal so much magnification.
For something like a fish tank, which has maybe half an inch of thickness, should I be using the 'thin_walled' option or is this just intended for things that are almost paper thin. When I turn it on the magnification level looks a little bit more natural, but i'm not sure if this is 'correct' either. The Guide mentions not using 'thin walled' if you're working with a 'solid glass block', but does a glass block that has half inch walls( my tank) qualify as a solid?
My tank is probably going to remain un-tinted, but if I were to make my water a slightly blue-ish color to emphasize the fact that it's water, would I be adding color to the refraction color or the refraction falloff color? I've been trying to use the refraction falloff as explained in the MIA guide, but I've yet to see any effect on my image ( not pictured). It mentions its use for 'colored solid glass', but does water fall into the same category? Either way.. when does its effects become apparent?
That's all for now..
Lighting Setup:
Area Light + HDRI
Rendering:
GI,Caustics,FG
Reflections/Refractions:12
FG Reflections/Refractions:12
-f
