_stev_
09-12-2007, 07:13 PM
I am using a facial setup in MB with the "Character Face". It's a bone setup, so I've defined the poses with the "Cluster Shapes Creation."
So, is there a way to offset the original position of the bones and have it offset the already defined poses? I've tried doing this by setting a new rest potition using "Snap Rest" in the Cluster Shapes Creation tab, but the poses don't update, only the rest pose does.
I've also tried merging in the same skinned mesh and bones with different positions, but that doesn't seem to work either.
Any ideas about how to do this? I've looked through the help docs and couldn't find anything applicable.
I'm using MB 7.5.
Thanks everyone,
Stev
So, is there a way to offset the original position of the bones and have it offset the already defined poses? I've tried doing this by setting a new rest potition using "Snap Rest" in the Cluster Shapes Creation tab, but the poses don't update, only the rest pose does.
I've also tried merging in the same skinned mesh and bones with different positions, but that doesn't seem to work either.
Any ideas about how to do this? I've looked through the help docs and couldn't find anything applicable.
I'm using MB 7.5.
Thanks everyone,
Stev
