blade33ru
09-12-2007, 05:11 PM
im working on a scene with alot of rocks falling of a cliff and down the side and land on a couple of people
i made a hi detail proxy cliff and added useBackground shader but got horribly artifacted shadow pass
i discovered if i made a very simple plane LOW poly type cliff i have no artifacts
but when i subdivid plane then added detail to make nicer shadows i get terrible artifacts
almost like holes in the mesh. thought maybe was a problem with uvs, or normal smoothing, or intersecting faces...but the mesh has none of these issues.
is this a known bug? i tried simpler test scenes and whenever i subdivide mesh and sculpt detail my shadows on useBackground shader go to hell.\
\help!
i made a hi detail proxy cliff and added useBackground shader but got horribly artifacted shadow pass
i discovered if i made a very simple plane LOW poly type cliff i have no artifacts
but when i subdivid plane then added detail to make nicer shadows i get terrible artifacts
almost like holes in the mesh. thought maybe was a problem with uvs, or normal smoothing, or intersecting faces...but the mesh has none of these issues.
is this a known bug? i tried simpler test scenes and whenever i subdivide mesh and sculpt detail my shadows on useBackground shader go to hell.\
\help!
