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MattBirkett-Smith
09-11-2007, 03:56 PM
I'm trying to create a sprite based grass system and I'm hitting some stumbling blocks with Maya's sorting and sprite system. The grass is designed to be viewable in real-time in the viewport so I won't be using the Maya Software renderer. Ideally I want to have multiple texture files on sprites and have grass randomly interspersed with flowers and other plant types.

Unfortunately I'm having issues implementing this. I've yet to find a per particle UV option for selecting a random image from a texture page and as far as I'm aware there's no way of randomly swapping a shader between sprites. If I use multiple particle systems for multiple textures then I get really bad sorting problems as Maya seems unable to correctly depth sort two different sprite systems in real time.

Does anyone have any suggestions for getting around this?

mandark1011
09-11-2007, 04:11 PM
Use and image sequence then use spriteNumPP to decide which image th esprite has

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