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View Full Version : URGENT-PLS REPLY ASAP ! Eye Binding to skel


themiragemaker
04-09-2002, 11:31 AM
Hi ,
This is a pretty simple problem actually which i worked out some time ago but things are to intense right now to fiddle and find out the method

I've got a head setup ...i've binded the bones to the head (smooth bind) and then the eyes (modeled separately) smooth binded with effect 1.0 flooded , and bound solid to the head bone so it moves in perfect sync with the face.
Now heres the problem - i can rotate the head n neck joint alright and everything works great but when i want to rotate the eye (sphere) independently - im unable to (since the rot node is locked by the bone - which i unlocked ) but when i get the rotation handle it hasnt transformed along with the eye - the pivot is still in the same place as it was earlier - of course i can say center pivot now and rotate but that could cause problems later.
Now i need to have the eye rotatable on its own center as well as transform along with the bone joint without it moving away from the face -
i tried grouping the bone separate to have a separate node to rotate with but no luck - i know the solution is simple - but nothin seems to be working in my head at the moment cos i have 2 assignments due 2morO and this project the day after!
PLEASE REPLY ASAP -- BIG THANKS TO ALL WHO HELP !
themiragmaker.

mushroomgod
04-09-2002, 01:12 PM
you dont need to bind the eyes to the bones, you just need to parent them to the bone. This way they keep there possition and do not deform, all you need to do then is constrain them to a locator, move the locator and you have eyes that you can animate.

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