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Mafia
04-03-2003, 02:58 PM
hi,
the reason i started using maya was to make static meshes for the game UT2003,,, im using MayaPLE which came bundled with the game.

despite the lack of tutorials out there for maya-ut2003 - ive generally had a good experience learning to use maya.... a few moments were i felt like going nuts - but now am quite confident with poly moddeling - uv mapping and have made some nice mesh's for my levels........ although mesh's for games need to have shadows/lightmaps baked on them for realism, plus the file-size saving that is made by writing/combining the textures from within your 3d programme is desirable...

since i've used PLE there is a problem ive noticed -
that bloody water-mark thats all over the viewports in PLE is also embedded into any textures i try to bake/write to file... :O(

i have a copy of 3Dstudio ready to install, but before i do this i wanted to check if there is any way around the PLE watermark -
i dont really want to buy maya, or fart around upgrading.... but at the same time am keen to stick with it, as i have grown very very fond of mayas interface and hotbox, its uv mapping tools are excellent i think - the tutorials ive read for UV unwraping within max look a bit messy compared to maya... :O)

do u think moving to max would be a mistake?
there certainly seems to be more support for it on the web.
any suggestions to the texture writting / watermark problem would be excellent....
thanks

:beer:

Signal2Noise
04-03-2003, 03:13 PM
Have you tried the free video tutorials on Jason Busby's (& Co.) site (http://sv1.3dbuzz.com/vbforum/uunr_tr.php) ?

Mafia
04-03-2003, 03:29 PM
if u refer to the VTM's at 3DBuzz.... then yes they were very good,

but their shadow baking tut was (suprise suprise) done using 3Dstudio......

the only reason im posting here is because i actually like maya now i feel comfertable using it...
it would be a shame to switch to 3dmax, but if theres no clever ways of baking textures without the ple watermark then i feel i may as well change...
just wanted any ideas regarding this watermark problem + any advice from people who use both max and maya, -what they regard as the best all round programme in terms of ease of use, support, which will be most widley used in a few months time
etc...recently i read somewhere that 70% of games dev companies are using max as standard ---- thats quite an agruement to switch over if true... :buttrock:

Signal2Noise
04-03-2003, 03:34 PM
If you like Maya then maybe you can think about selling your copy of max (you'll need to talk to discreet about license transferability) and use that money as part of payment to a full blown copy of Maya. Or be patient and save until you can get Maya w/o selling max. The Maya price is achievabe nowadays.

rebo
04-03-2003, 05:00 PM
I dont know if you can use plugins in PLE, but i remember noting there is a texture baking plugin as part of the rayDiffuse maya plugin. Thing is rayDiffuse costs about 30$, well its cheaper than full blown maya anyway;d.

Also do you think you could name your topic something a little more specific. Using the title 'Maya questions' in a Maya forums is a little annoying: .:cool:

Mafia
04-03-2003, 09:08 PM
ive used forums for many years, and always use the search function with mulitple keywords before i post a question.......:annoyed:

But now you have pointed it out, i have to admit a title of "maya questions" in a maya forum is pretty crappy, and im sorry to all. ----- i have now been awake for 40+ hours and beleive it or not i spent about 5 minutes trying to think of that title for my question! lol

its also just dawned on me that asking questions about a shitty free version of maya in here is probably a waste of time also, as most people who know enough to answer the question will be using a full version. :drool:


goodnight.
:buttrock:

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