Mafia
04-03-2003, 02:58 PM
hi,
the reason i started using maya was to make static meshes for the game UT2003,,, im using MayaPLE which came bundled with the game.
despite the lack of tutorials out there for maya-ut2003 - ive generally had a good experience learning to use maya.... a few moments were i felt like going nuts - but now am quite confident with poly moddeling - uv mapping and have made some nice mesh's for my levels........ although mesh's for games need to have shadows/lightmaps baked on them for realism, plus the file-size saving that is made by writing/combining the textures from within your 3d programme is desirable...
since i've used PLE there is a problem ive noticed -
that bloody water-mark thats all over the viewports in PLE is also embedded into any textures i try to bake/write to file... :O(
i have a copy of 3Dstudio ready to install, but before i do this i wanted to check if there is any way around the PLE watermark -
i dont really want to buy maya, or fart around upgrading.... but at the same time am keen to stick with it, as i have grown very very fond of mayas interface and hotbox, its uv mapping tools are excellent i think - the tutorials ive read for UV unwraping within max look a bit messy compared to maya... :O)
do u think moving to max would be a mistake?
there certainly seems to be more support for it on the web.
any suggestions to the texture writting / watermark problem would be excellent....
thanks
:beer:
the reason i started using maya was to make static meshes for the game UT2003,,, im using MayaPLE which came bundled with the game.
despite the lack of tutorials out there for maya-ut2003 - ive generally had a good experience learning to use maya.... a few moments were i felt like going nuts - but now am quite confident with poly moddeling - uv mapping and have made some nice mesh's for my levels........ although mesh's for games need to have shadows/lightmaps baked on them for realism, plus the file-size saving that is made by writing/combining the textures from within your 3d programme is desirable...
since i've used PLE there is a problem ive noticed -
that bloody water-mark thats all over the viewports in PLE is also embedded into any textures i try to bake/write to file... :O(
i have a copy of 3Dstudio ready to install, but before i do this i wanted to check if there is any way around the PLE watermark -
i dont really want to buy maya, or fart around upgrading.... but at the same time am keen to stick with it, as i have grown very very fond of mayas interface and hotbox, its uv mapping tools are excellent i think - the tutorials ive read for UV unwraping within max look a bit messy compared to maya... :O)
do u think moving to max would be a mistake?
there certainly seems to be more support for it on the web.
any suggestions to the texture writting / watermark problem would be excellent....
thanks
:beer:
