View Full Version : 7.0 Frustrations
LordDubu 04-03-2003, 03:43 PM I recently upgraded my LW from 5.6 to 7.x (whatever the latest patch to 7.0 is... i forget)
At any rate... I'm finding some "features" in layout that I never had problems with in 5.6... or at least don't remember having problems.
Any advice on the following will be helpful.
1) Camera "size".
I'm trying to build a set based on a reference photograph I have. So I put a wall I'd built into the image, rotated and moved it until it was at the right angle of perspective, and then went back into modeler to play with the size.
I had assumed that I could then increase the length of the wall along x and y until it lined up with the wall in my reference image.
Unfortunately upon "synchronizing" modeler to layout, the relative size of the camera changed to accomodate the new size of the wall object. I poured through the manual trying to figure out why... it has been over 2 years since I used 5.6 but I don't remember having this problem "back in the day".
2) I only want to use this image as a reference image. I'm actually not doing a composite. Again, after consulting the manual, I was able to figure out how to assign it as a backdrop image, and then set the camera view to display the backdrop image, but this turns out to not be exactly what I want.
My image is a 35mm photo. I want my final render to look like a 1:2.35 frame of film. When I resize the camera to this, it stretches the reference photo.
I thought using the option for a different aspect ratio under the display options tab would solve this problem, but it didn't seem to workout.
OK... please offer any suggestions you might to a very frustrated 5.6 veteran 7.0 newbie.
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policarpo
04-03-2003, 03:53 PM
well...for what it is worth...if you "just" upgraded to 7.0, you should check with the vendor you purchased it from because LightWave 7.5 is the current version most people are using who have upgraded and this is the version that is in the supply channels. Go and download it from the NewTek site.
There are some problems with the 7.5b patch on the PC, so I'd suggest sticking with 7.5.
Do this...and then come back if you have any problems. :beer:
Hi
For the "relative camera size" (not exactly, in fact the camera adjust its position compared to the size of the bigest object in the scene), you just have to save your scene .
Hope this help
LordDubu
04-03-2003, 04:13 PM
Sorry, I was wrong...
but I am on 7.5b. I downloaded the update a few weeks ago. Which I upgraded from my 7.0 version, which was an upgrade from my 5.6 version, which was an upgrade from my 5.0 which was an upgrade (repeat ad nauseum).
And when I say I just updgraded, i don't mean I just bought it. I mean I haven't had a chance to use it since I bought it over a year ago, not that it was sold to me as the latest version recently.
I'm not a professional, but a hobbiest.
LordDubu
04-03-2003, 04:17 PM
Dav,
I'm not sure I follow you.
My scene is saved. This problem happens everytime I update an object to the layout view using synchronize.
The camera's position doesn't appear to be changing, but it's as if the size of it's field of vision just grows to accomodate my larger object.
proton
04-03-2003, 04:19 PM
my opinion is to go back to using 7.5
Weird !!!
I just tried - size object and move points then F12 - and my camera stay in its position . The field of view can't change it's set in the camera option panel....
Try to make a key for the camera and update your object with F12, it works fine for me with LW7.5b.
davx
LordDubu
04-03-2003, 04:58 PM
Dav, OK I'll give that a shot tonight when I get home. Since I was still setting up the scene I hadn't keyed any objects yet. I assumed it started with a default key, and that was an unecessary step.
I'll let you know if it works for me.
Brett H.
04-05-2003, 09:27 PM
I could be wrong on this, but I notice you said "Unfortunately upon "synchronizing" modeler to layout, the relative size of the camera changed to accomodate the new size of the wall object."
What it sounds like to me is that the grid is simply changing size to accomodate your new (bigger) geometry. Just hit "d" in Layout and change the grid size to whatever you want. Not sure if this is the problem you're having, but I hear from newbies alot that "the camera is huge, it's bigger than my whole scene" and the only problem is their grid size. That's why davx said to save your scene, when you re-open it, the camera will be a proper size in relation to your scene (and so will the grid).
Brett
yeah, and it might take a huge change of the grid square size in order to see any difference
Facial Deluxe
04-05-2003, 10:22 PM
Weird,
The camera shouldn't move. I can't remember having this issue on 7.5
Triple G
04-05-2003, 10:23 PM
Originally posted by Brett H.
Just hit "d" in Layout and change the grid size to whatever you want.
Don't forget, you can just hit "[" and "]" to quickly decrease or increase your grid.
Brett H.
04-05-2003, 11:15 PM
Originally posted by Triple G
Don't forget, you can just hit "[" and "]" to quickly decrease or increase your grid.
Yeah, good one, I always forget the kb shortcuts for layout!
Hoping after all this that this was the problem he was having...
Brett
terryford
04-06-2003, 12:54 AM
If you enlarge an object and the camera's in it's default position it will "back off" - presumably to avoid being inside the object. Keyframing the camera should stop that behavior.
Regards,
Terry
kretin
04-06-2003, 02:11 AM
Unfortunately upon "synchronizing" modeler to layout, the relative size of the camera changed to accomodate the new size of the wall object. I poured through the manual trying to figure out why... it has been over 2 years since I used 5.6 but I don't remember having this problem "back in the day".
What Terry said, make sure you make a keyframe for the camera when you've got it in place, otherwise the camera will move to accomodate all the objects in a scene.
My image is a 35mm photo. I want my final render to look like a 1:2.35 frame of film. When I resize the camera to this, it stretches the reference photo.
2 options here...
You can crop your photo to the size you want in Photoshop and still use it as a backdrop, or..
Place your photo on a plane and parent that to the camera... then move the plane along Z till it's in the right place.
LordDubu
04-06-2003, 04:11 AM
Keyframing was the issue on item 1. Thanks. The second issue isn't as big a deal to me. But Kretin's idea sounds like a good work around.
Thanks all!
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