View Full Version : Blend Shapes....Bones
spoondesigns 04-03-2003, 02:37 PM Question: Got a character that's rigged, and walking along just fine. Am using blendshapes for facial expressions, when the bones move and take the body with it, the blend shaped head gets left behind. How do I fix this.
Thanks
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check the order of the deformer in the history. the blend shape should be under the skin node
goob.
spoondesigns
04-03-2003, 06:40 PM
ah...right...thanks for the tip.
If it is not, how do you reorganize the order of the nodes?
McDonut
04-03-2003, 07:11 PM
right click the model and goto inputs->all inputs.
middle mouse-drag the blend shape under the skin node.
donut out.
spoondesigns
04-03-2003, 09:28 PM
Great! Perfect! Thanks
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