Seijiro
09-08-2007, 03:37 PM
Hi.
I'm making a crystal with some parts rotating around it and I'm using HDRI lightning. Now the thing is, while the parts around the crystal look ok the crystal itself gets weird and ugly at some parts. Some parts even get completely white which looks awful. I was wondering if there was a way to remove the IBL on the crystal while still having it on the other objects?
I'm working in Maya 8.5 and I've tried the "Lightning/Shading -> Light linking" thing, deselected the objects that I don't want to receive the light, but they still do.
Is there another way to do this, or am I doing it wrong? Pics below.
Thanks.
- Seijiro
http://www.origionstudios.com/wip/logo/logoConcept02_Crystal_01.jpg
http://www.origionstudios.com/wip/logo/uglyCrystal.jpg
http://www.origionstudios.com/wip/logo/logoConcept02_22.jpg
I'm making a crystal with some parts rotating around it and I'm using HDRI lightning. Now the thing is, while the parts around the crystal look ok the crystal itself gets weird and ugly at some parts. Some parts even get completely white which looks awful. I was wondering if there was a way to remove the IBL on the crystal while still having it on the other objects?
I'm working in Maya 8.5 and I've tried the "Lightning/Shading -> Light linking" thing, deselected the objects that I don't want to receive the light, but they still do.
Is there another way to do this, or am I doing it wrong? Pics below.
Thanks.
- Seijiro
http://www.origionstudios.com/wip/logo/logoConcept02_Crystal_01.jpg
http://www.origionstudios.com/wip/logo/uglyCrystal.jpg
http://www.origionstudios.com/wip/logo/logoConcept02_22.jpg
