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Seijiro
09-08-2007, 03:37 PM
Hi.
I'm making a crystal with some parts rotating around it and I'm using HDRI lightning. Now the thing is, while the parts around the crystal look ok the crystal itself gets weird and ugly at some parts. Some parts even get completely white which looks awful. I was wondering if there was a way to remove the IBL on the crystal while still having it on the other objects?
I'm working in Maya 8.5 and I've tried the "Lightning/Shading -> Light linking" thing, deselected the objects that I don't want to receive the light, but they still do.
Is there another way to do this, or am I doing it wrong? Pics below.
Thanks.

- Seijiro

http://www.origionstudios.com/wip/logo/logoConcept02_Crystal_01.jpg
http://www.origionstudios.com/wip/logo/uglyCrystal.jpg
http://www.origionstudios.com/wip/logo/logoConcept02_22.jpg

Dtox
09-23-2007, 09:23 PM
So those things in the last image that surround the crystal, they rotate around it?
Or the crystal rotates?

Either way, those things that surround the crystal are probably casting reflections that make the illumination look crappy.
You could prevent the crystal from seeing them entirely, and make it reflect only the IBL source or reflection channel.

I've only played with Maya a little bit in the PLE so I can't tell you exactly what to do.
But the problem is probably something contained within a larger concept that exists in any 3D application.

Good luck with it.

Seijiro
09-24-2007, 06:13 AM
Yeah, I've thought that it might be the reflections from those things around the crystal. Whether the rotate or not around the crystal is not decided (but probably will), I'll make the animation when I fixed all problems and am done with everything except the animation.

I've tried to look at how one would go to about to delete any reflections caused by unnecessary objects, but as in the first picture (only the crystal) one can clearly see a window reflection which is caused by the HDR-image. That's what I do not want to happen. But I'll look into the reflections thingie to see if that is what's giving me a hard time. I have tried render without those things and the crystal still gets the way it does.
But I might have made some mistake. I'll dig deeper and see what bones I find.

israelyang
09-27-2007, 07:06 PM
select your crystal object, and open attribute editor, you should be able to find a tab called mental ray, and you can turn off FG reveive there.

Seijiro
09-28-2007, 04:38 PM
I think that did it. At least I got a more realistic look to the whole thing, now the next step will be to manipulate the reflections and refractions.

Thanks a lot. :)

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