hander
04-03-2003, 11:34 AM
Hi,
I am modeling a very complex detailed geometry , something like an organic shape made out of ice. This geometry has to grow during time, so we see how every branch of the main body grows independently during time. In order to render this geometry something like an ice , glass transparent type of shading the geometry has to be one perfect single geometry surface.
I am using blend shapes to animate and smooth polys to model the final high detailed shape of the model, but (here comes the problem) when I try to model the initial shape from the final shape of the model I have too many extra faces which are very difficult to control and organized.
News ideas and tips are more than welcome.
Thanks a lot,
Hander.
I am modeling a very complex detailed geometry , something like an organic shape made out of ice. This geometry has to grow during time, so we see how every branch of the main body grows independently during time. In order to render this geometry something like an ice , glass transparent type of shading the geometry has to be one perfect single geometry surface.
I am using blend shapes to animate and smooth polys to model the final high detailed shape of the model, but (here comes the problem) when I try to model the initial shape from the final shape of the model I have too many extra faces which are very difficult to control and organized.
News ideas and tips are more than welcome.
Thanks a lot,
Hander.
