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hander
04-03-2003, 11:34 AM
Hi,
I am modeling a very complex detailed geometry , something like an organic shape made out of ice. This geometry has to grow during time, so we see how every branch of the main body grows independently during time. In order to render this geometry something like an ice , glass transparent type of shading the geometry has to be one perfect single geometry surface.

I am using blend shapes to animate and smooth polys to model the final high detailed shape of the model, but (here comes the problem) when I try to model the initial shape from the final shape of the model I have too many extra faces which are very difficult to control and organized.

News ideas and tips are more than welcome.

Thanks a lot,
Hander.

fasteez
04-03-2003, 12:08 PM
it seems quite hard to do with geometry, it reminds me the hollow man growing blood, they did that with curves and script so that the geometry will be generated from the curves

Gremlin
04-03-2003, 06:52 PM
hander...
this is just my intial thought, dont know how well it will work, but if you had a simpler version of the character in his beginning stage (like, a piece of geometry in the shape that you wanted the guy to be in his initial stage) you could use the Fitmorph plugin, which would make the complicated ass geometry fit inside the simplier one... so you wouldnt get rid of all those extra faces, but they would be organized.... did that make any sense? :curious:

the plugin is on highend3d.com... it's something like Fitmorph or Fitgeometry, or something... I can find it for you if you cant.
Cheers,
:beer:

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