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Golden Yak
09-08-2007, 12:27 AM
I've gotten into ZBrush recently for the purpose of generating complex normal maps for low-poly 3DStudio Max models. I've picked up the basics and I've completed a fairly detailed hi-poly model from a low-poly Max mesh, but I've run into the following problem.

After importing the hi-poly model back into max, I went through Ben Mathis' normal map workflow tutorial (located here: http://www.poopinmymouth.com/tutorial/normal_workflow.htm (http://www.poopinmymouth.com/tutorial/normal_workflow.htm))

I've gotten some normal maps out of it, but I'm less than happy with the results.

I put the normal maps into a regular texture's Bump Map at 100 and applied it to the model. Here's how it worked out:

http://goldenyak.com/images/threedee/normalmapproblems.jpg
http://goldenyak.com/images/threedee/normalmapproblems2.jpg

Hi-poly model on the left, low-poly model in the middle, low-poly with normal maps on the right. The low-poly model should be almost identical to the hi-poly model, but not much of the detail is transfering over.

Here are the normal maps I generated using the above tutorial.

http://goldenyak.com/images/threedee/normalmap01.jpg
http://goldenyak.com/images/threedee/normalmap02.jpg

Have I applied the normal maps to the models improperly? Should I use another method to generate normal maps?

Phalse
09-13-2007, 01:14 AM
I want to know the answer to this also but I'm afraid any of my posts don't get a reply unless it's posted in general.

I would make a new post in the 3ds or General forum with a link to this post so someone can answer it.

It's related enough to Max that it wont be off topic.

Thanks
MB

Matt-Clark
09-13-2007, 01:25 PM
http://forums.cgsociety.org/showthread.php?f=6&t=537659

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09-13-2007, 01:25 PM
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