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Subscream
04-03-2003, 08:59 AM
Hi

I was thinking of buying a FireGL8800 because of the low price .. but reading some of the post here got me on second thoughts and I want to know what you think.

Is it bad timing to buy that card right now? Is there something just around the corner that one should wait for?

Is it a good card at all .. or should I be looking at others?


My purpose for buying it is that I have 1200 Mhz Althon at home with a Geforce32 gts .. and when using Maya it gets kind of slow. PaintFX and Artisan don't work the way I want. Think this is because Geforce dosen't support hardware overlay planes, or am I wrong????

Will Fire GL8800 fix that?

And what's this talk about OpenGL 2.0 .. cause you don't want to buy a card just to throw it away a half year later. :(

Lot of questions that need lots of answers ..

From Mr Lowtech to all you Hightechs :)

regards Joel

GregHess
04-03-2003, 04:15 PM
Is it bad timing to buy that card right now? Is there something just around the corner that one should wait for?

There is always something better around the corner...thus the nature of the computer market.

My purpose for buying it is that I have 1200 Mhz Althon at home with a Geforce32 gts ..

Though I think the FireGL 8800 would help you with some or your problems, I think you'd benefit more from the FireGL + a system upgrade. What motherboard are you running? Some of the KT133A boards can take up to 2200+ XP's.

cause you don't want to buy a card just to throw it away a half year later. :(

Nvidia and ATI's average release times are 6 months. Which means, anything CURRENT you buy today, will be replaced by a faster variant within 6-8 months time.

Since the FireGL 8800 has already been replaced (by more then one card), of course they'll be something better in 6 months, cause there are already better products available.

I'd say go for a Quadro4 750XL, but your cpu power is a bit on the weak side.

beaker
04-03-2003, 05:55 PM
>>And what's this talk about OpenGL 2.0 .. cause you don't want to buy a card just to throw it away a half year later. :(

Opengl is like directx. The card manufacturers just need to write newer drivers to support it. The older cards may not support newer features (ie pixel shaders, etc...).

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