View Full Version : Signs of Time, Giuseppe Guzzardi (3D)
GiuseppeGuzzardi 09-06-2007, 08:21 PM http://features.cgsociety.org/gallerycrits/215897/215897_1189110097_medium.jpg (http://features.cgsociety.org/gallerycrits/215897/215897_1189110097_large.jpg)
Title: Signs of Time
Name: Giuseppe Guzzardi
Country: Italy
Software: 3ds max, Maya, Photoshop, ZBrush
This image is based on a photo (www.bigfoto.com). I liked the challenge of reproducing a character with little reference material: a single, very illuminated front picture. I modeled the character in Maya and added details to face and tuque in ZBrush. The textures - thanks to ZappLink and Photoshop - were also created in ZBrush. Rendering was done in 3Ds Max, using default Scanline with a LightTracer, a SkyLight and an Omny light. I purposely did not use Mental Ray and SSS Fast Skin material, as reference material was scarce and featured lots of lights and shadows. Also, the character was not to be animated. The background is taken from a picture of mine.
Comments and suggestions are welcome!
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RoyalT
09-06-2007, 10:08 PM
Ha hah.... Fantastic expression.
Awesome work.
HitBit911
09-06-2007, 11:05 PM
Nice details
its good work over all
But its look to much sharp compared with the background
Did you use mentalray ?
five stars from me
Scotcho
09-07-2007, 12:00 AM
Looks great. Can I see alternate angles and wires?
fluvirus
09-07-2007, 12:07 AM
amazing photo-real man. congrats!
(i m agree with HitBit for backround , anyway it s 5 stars)
cat207
09-07-2007, 12:13 AM
5*man! really impress
evilwabbit
09-07-2007, 12:28 AM
very nice 5 stars
leishman
09-07-2007, 12:53 AM
wow...realism about this Old Man..good work:thumbsup:
JorgeIvanovich
09-07-2007, 01:07 AM
well it´s good but five stars....
here is the orginal pic much come from texture
http://www.bigfoto.com/sites/galery/people/old_man-l9.jpg
leishman
09-07-2007, 01:17 AM
I thought this Old man are Chinese....
Kiraamzsy
09-07-2007, 02:27 AM
5 stars wayyyyy up there
HitBit911
09-07-2007, 02:33 AM
I vote four stars by mistake PLANNING for five
Sorry its my mistake
Myliobatidae
09-07-2007, 03:09 AM
Amazing...and using scanline even more amazing!!!
johann213
09-07-2007, 05:39 AM
really great work! 5 stars:thumbsup:
(maybe the shadow has a little dark... anyway great work overall)
CGOutcast
09-07-2007, 06:22 AM
Great work the bckground feels a lil too blurry for my taste but the model is awesome.
BlockMind
09-07-2007, 06:47 AM
Perfecto! Keep it up friend :thumbsup:
dhome76
09-07-2007, 07:29 AM
it's fantastic! wow wow wow!!!
very great work and super texture!!!
5***** from me!
ciao
yeah it shows some effort of the artist and it gets a "good work" comment from me,
but nothing special as people think =(
a photomapped piece with same specular, same view..
supermarioART
09-07-2007, 08:53 AM
Modello e realismo impressionanti!Bravo!:applause:
DrZenith
09-07-2007, 10:13 AM
Incredible work on the face, but I agree with the comments about the sharpness issues. Great likeness to the photo.
Stefan-Morrell
09-07-2007, 11:18 AM
looks like a man with a story to tell...do you have some views of the Zbrush sculpt you can share?
the projected textures make it look a bit flat,especialy with the lack of sss & those harsh dark shadows.I feel the face doesn't have anywhere near the life the guy in the photo has..
the clothes also look too clean & new(look at all the random threads poking out of his scarf & hat in the photo, or the dodgy stitching on the shoulder)
finaly I'd add the background might be better is it weren't so bright,maybe something that compliments the face a bit more & isnt so distracting.
hope that's not too harsh.just adding some balance to the comments in here :)
Cheers
Stefan
kiboSVK
09-07-2007, 11:47 AM
Nice work man very good texture model and render. Almost like a face gr8 piece 4*
lildragon
09-07-2007, 12:35 PM
Can you show us the mesh without the texture? Would love to see how much actual work was done by yourself.
take care
~t
hugodesign
09-07-2007, 01:02 PM
Amazing work! ;)
Can you show us the mesh without the texture? Would love to see how much actual work was done by yourself.
~t
yes, please do.
and it seems that many of you are oblivious to the fact that this is entirely photomapped.
there is no reason why it shouldnt be realistic. it is after all projected from a real photo.
maxreal
09-07-2007, 05:55 PM
WOW :applause: :applause:
Impressive realism....please post the wire
Good job man
ciao
Zyect
09-07-2007, 06:25 PM
Very good work :)
GiuseppeGuzzardi
09-07-2007, 06:30 PM
Hi,
First of all thanks to all of you for your interest and suggestions!
Hit Bit 911: As I explained in the description, I did not use mental ray but the Max default scanline render engine.
Scotcho: I do not have a finished version from a different angle, but here are some wireframes.
Stefan-Morrell: Here you’ll find one rendering of the character with the displacement map and default material, without Textures and Hair and Fur. Thanks a lot for your useful suggestions!
Lildragon & fx81: Please see my answer to Stefan-Morrell.
To all of you who have questions about the technique I used: I intentionally used a technique that is used for film making, in the sense that I have modeled the whole character, but I have added the details only to the part that is seen by the camera.
Thanks again, ciao,
Giuseppe
Roman
09-07-2007, 06:52 PM
Sorry to say, but specially after seeing the last image, and as expected. It cant be said that much credit is to be given to the modeling or artist. As whole of the creation and nuances are to be brought back to the projected foto image.
jr2joao
09-07-2007, 07:18 PM
Sorry to say, but specially after seeing the last image, and as expected. It cant be said that much credit is to be given to the modeling or artist.
Well, it's true... But nice work anyway.
ipdesigner
09-08-2007, 08:01 AM
Really amazing works...topnotch!:thumbsup:
GiuseppeGuzzardi
09-08-2007, 09:30 AM
Dear Roman "Style",
As I already said I wanted to create a face based on the one of the man in the photo and play with it, I purposely used one technique instead of another. I like the result.
If you have any doubts regarding my artistic capacities, you may visit my website www.giuseppeguzzardi.com (http://www.giuseppeguzzardi.com/).
All the best,
Giuseppe
VladCostin
09-08-2007, 06:28 PM
Why it isn't yet in awards?This is noy fair! 10 stars!!
Carles
09-08-2007, 09:02 PM
Hi Giuseppe,
Nice job man!
In this specific case I don't miss SSS or another feature from the latest rendering engines (I don't know why is supossed we have to use -always- the latest technicall advancements as a must). Well, you already know that 99% of my personal work is done using a scanline rendererer, so... ;)
In fact I think is credible enough from that angle and lighting conditions.
Regarding background integration I miss some intermediate layer not so blur as the background one, or maybe just adding some blured fibers in the shoulders to avoid so hard contrast could help too.
I think you did a good work here.
Time to go for a new challenge using references for all angles and skin texture from scracht ;)
Regards,
Carles
milannnnnnnn
09-08-2007, 09:24 PM
good character
i like the texture
well , i think you did an incredible job there , coz the resault speaks for itself , however i think you presentation of the work is a bit missleading , beacuse of the photo projection techniqe , and the claim that it has been done only with scanline render ( which usually produce much less quality renders ) , but judging only by the resault i have to say it is impressive
dickma
09-09-2007, 04:33 PM
I purposely did not use Mental Ray and SSS Fast Skin material, as reference material was scarce and featured lots of lights and shadows. Also, the character was not to be animated.
Well honestly say, if you really PLAY with camera angles, to have another presentation of the man model, i will give you 5 stars.
If you present simplified mesh with the photoprojection map on. there is NO difference about you map a plane with an image and set the illumination intensity for 100% and render. (I see your effort on modeling and a difference on shadows but you need to work harder and show efforts.)
GiuseppeGuzzardi
09-09-2007, 05:31 PM
Thanks to all of you for your comments and suggestions.
dickma: Have you ever tried to do what you said? Please try to use a plane and map it with the photo I used and let everybody see your result.
jr2joao
09-09-2007, 06:44 PM
I did it for dickma. Here you go:
http://img209.imageshack.us/img209/6627/untitled1el5.jpg
GiuseppeGuzzardi
09-09-2007, 07:09 PM
jr2joao: What you did is a collage, and can in no way be compared to my work.
I have modelled the whole character and passed it on ZBrush for final adjustments and the creation of the displacement maps. I only photomapped the face and the jaket and it was a lot of work to adjust the texture. You will notice that the face in my image is not exactly the same as the original as the texture was put on my model.
The tuque, the scarf and the pullover are totally remodelled and textured from zero.
Finally, the Hair and Fur to the tuque and his hair and beard were also done from zero.
jr2joao
09-09-2007, 07:14 PM
Most of the shadows from the render are coming from the texture, and that says it all. But could you please show me the model in zbrush? To see the actual modeling that you've done.
GiuseppeGuzzardi
09-09-2007, 07:20 PM
You can see them on the 3rd page of the discussion
jr2joao
09-09-2007, 07:23 PM
That is from zbrush? Sorry but you only have the basic of the head. No major wrinkles, no details, no nothing, only the basic.
GiuseppeGuzzardi
09-09-2007, 07:54 PM
Why I have to did it? Have you see the result? Do you really think was necessary?
jr2joao
09-09-2007, 08:02 PM
Exactly! In terms of results your is fine but its just a trick, just like mine.
GiuseppeGuzzardi
09-09-2007, 08:10 PM
In 3D everiting is a trick! Please don't compare your image to mine
jr2joao
09-09-2007, 08:15 PM
You just don't get my point. I'm just saying that you cant have the credit for the modeling, lighting and shader parts cause they where 'done' by the photo.
GiuseppeGuzzardi
09-09-2007, 08:43 PM
I think you have the problem you told me, you don't get my point.
I have attached a part of a project of mine, I would like to post it as soon as possible.
If you see the wall it is only photomapped and retouched in photoshop, there is only some specular and bump map. For this reason you cant give me the credit for the modelling, lighting and shader parts cause they where 'done' by the photo?
I said that if this or all models have to be animate you have to do all details because lights and shadows, but in this case it is useless.
jr2joao
09-09-2007, 08:55 PM
You don't have to animate the character but at least the camera. If not, what's the purpose of what you have done? What I am saying is that I basicly achieved the same result as you with no effort at all! And you know why? Because with that purpose, modeling something more complex that a plane "is useless".
GiuseppeGuzzardi
09-09-2007, 09:36 PM
As every artistic work whe can stay here to disquise for days, you have your point of view and I have mine. Only I work in the visual effects sector and there for no reason you have to spend time for that is useless. I absolutly don't whant to be offeensive but I think this is only artistic ego. I'm able to do all details in ZBrush it is necessary, but not in this case, is my fault.
Sorry but now for me this is the end of our discussion I'm tired and in Italy is round midnight. Thank you for your opinions.
Giuseppe
jr2joao
09-09-2007, 09:41 PM
Yes, of course, I respect your opinion ;). Sorry for pavarotti by the way, an amazing voice.
jerrychinese
09-10-2007, 11:42 AM
I thought this Old man are Chinese....
me too!
really really photorealistic!
KrakenCMT
09-10-2007, 10:20 PM
Let's give credit to where it's due. The man modeled a basic face and clothes, photomapped the texture and rendered. He did some work here. But the concept and quality is almost completely determined by the photo reference he gathered, not by the quality of the modeling or from a unique concept. The "Wow's, Ooohs and Aahhhs" are all under the assumption that every detail was modeled and that the quality of the face is completely your creation. I don't have a problem with this as such because as you've said, it's done in the industry for certain things. Usually for quick ads or posters or background props. But I think there's quite a bit more work to do on this before it deserves all the praise this is getting. The same thing happened on the John Locke image and it's still in the 3D Choice gallery which is a shame. I'm sorry this is coming across a bit harsh, but we need to keep the Choice gallery populated with unique and technically brilliant images. Not with images which have the main character 90% photomapped.
Kuheil
09-11-2007, 02:08 PM
despite the whole perspectives I've read about this work, its still Woowable!
five stars, and keep the good work brother
GiuseppeGuzzardi
09-11-2007, 02:52 PM
To everybody here my excuses for not having respected a CGT rule that I simply didn't know.
I absolutely did not want to fraud or hide the technique I used (indeed I explained it right from the beginning, just didn't know the word "photomapped").
But now I know it very well :) !
For the next image I'll be more acurate about this regulation.
Anyway I still think this image is worth publishing, and of course I understand why it can't be considered for an award.
Thanks to all again,
Giuseppe
KrakenCMT
09-11-2007, 04:07 PM
No problem, Giuseppe!
I am sorry I was a bit harsh. You definitely know lighting, modeling and materials judging from your site.
A good rule of thumb that I go by, though, is "Can the model stand on it's own without texturing - is it still a strong piece?" No to mean every pore has to be sculpted, but just a strong sense of form and capturing the essence of the subject.
Neox3d
09-12-2007, 06:55 AM
very nice image, close up would be great, lower down the specularity off the skin shader a little might help it being more realistic, very nice effort and work
HapZungLam
09-12-2007, 11:36 PM
camara projection ftw
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