insan3machin3
09-05-2007, 09:15 PM
Hi there. I'm not quite what you would call a "pro" in 3ds, so my appologies if the answer to my question is something relatively easy, but I'm quite desperate :(
I've been wanting to create an elf ear morph for a figure I got in Poser. Now what this basically means, is that I import the head model in 3ds, modify it accordingly and import it back to poser. Thing is, the model HAS to come out of 3ds with the vertexes it had when it entered. Those may of course be moved around freely, but you cannot add new or delete existing ones. Because in that case it's no longer a valid model for Poser to import.
So at this moment the ear looks something like this:
http://img401.imageshack.us/img401/176/fnelfearno4.jpg
It needs some finetuning, true; but I find no courage to go on until I find a solution to my problem. If I use a symmetry modifier, 3ds basicly cuts the left part, throws it out and replaces it with a mirrored copy of the right part. That of course is not at all acceptable by Poser, since whatever value I may try in the vertex welding part, it's not the vertexes I had in start.
So what I'm looking for would be a way to make 3ds -modify- the existing left ear vertexes accordingly so as to look as close as possible to the ones at the right ear. The job I would theoretically do myself all over again from scratch, but I find it pittyful to design the left ear from scratch, moving vertex after vertex again.
Any help is appreciated. Thanks in advance.
I've been wanting to create an elf ear morph for a figure I got in Poser. Now what this basically means, is that I import the head model in 3ds, modify it accordingly and import it back to poser. Thing is, the model HAS to come out of 3ds with the vertexes it had when it entered. Those may of course be moved around freely, but you cannot add new or delete existing ones. Because in that case it's no longer a valid model for Poser to import.
So at this moment the ear looks something like this:
http://img401.imageshack.us/img401/176/fnelfearno4.jpg
It needs some finetuning, true; but I find no courage to go on until I find a solution to my problem. If I use a symmetry modifier, 3ds basicly cuts the left part, throws it out and replaces it with a mirrored copy of the right part. That of course is not at all acceptable by Poser, since whatever value I may try in the vertex welding part, it's not the vertexes I had in start.
So what I'm looking for would be a way to make 3ds -modify- the existing left ear vertexes accordingly so as to look as close as possible to the ones at the right ear. The job I would theoretically do myself all over again from scratch, but I find it pittyful to design the left ear from scratch, moving vertex after vertex again.
Any help is appreciated. Thanks in advance.
