burn
09-04-2007, 01:11 PM
I have a thin petal-like object to which I have applied 2 textures, one for the back and one for the front, both 'flat' projection with side set to 'back' (but one rotated 180 degrees).
I have rigged the model with a simple bone structure and so need to stick the textures to keep them in place when animating. The problem is that the stick texture tag discards one of the textures so both sides are the same.
If you assign a Stick Texture tag to a texture that uses Flat mapping with Side set to Front, the Front information will be lost and the texture will be mapped to both sides of the object.
Is there a way to create 1 texture applied with UVW projection from my 2 flat projected textures?
I am only using the color and luminance channels and have been looking at baking the texture or using BP but I can't figure either out in this instance.
Thanks
I have rigged the model with a simple bone structure and so need to stick the textures to keep them in place when animating. The problem is that the stick texture tag discards one of the textures so both sides are the same.
If you assign a Stick Texture tag to a texture that uses Flat mapping with Side set to Front, the Front information will be lost and the texture will be mapped to both sides of the object.
Is there a way to create 1 texture applied with UVW projection from my 2 flat projected textures?
I am only using the color and luminance channels and have been looking at baking the texture or using BP but I can't figure either out in this instance.
Thanks
