focomoso
09-04-2007, 06:11 AM
I’ve been looking at scripted materials and textures in max 9 and I just want to confirm what I think is bad news:
Is it possible to write a fully custom scripted texture plugin in maxScript that doesn’t save out to bitmaps?
Meaning... I’d like to draw into a bitmap – whatever I want based on other stuff in the scene – and apply that bitmap to my plugin’s diffuse slot at a given frame and I’d like this to update dynamically...
As far as I can tell, the only way to do this is to run a script before rendering that saves out a series of files, but given the number of objects that’ll have this texture in my scene, this is a hugely clunky option.
Please, someone tell me I’m wrong and that there’s something simple I’ve overlooked. If not, I think I’m going to have to dive into mentalRay shaders.
Is it possible to write a fully custom scripted texture plugin in maxScript that doesn’t save out to bitmaps?
Meaning... I’d like to draw into a bitmap – whatever I want based on other stuff in the scene – and apply that bitmap to my plugin’s diffuse slot at a given frame and I’d like this to update dynamically...
As far as I can tell, the only way to do this is to run a script before rendering that saves out a series of files, but given the number of objects that’ll have this texture in my scene, this is a hugely clunky option.
Please, someone tell me I’m wrong and that there’s something simple I’ve overlooked. If not, I think I’m going to have to dive into mentalRay shaders.
