PDA

View Full Version : Physical Sky NOT casting Transparent shadows


Hasnz
09-03-2007, 06:16 PM
I have just placed a couple of PFX tree in my scene . I am having trouble with physical sky casting shadows . Is this a known problem . I have tried using lambert , blinn and mia materials

Maya procdedural textures seem to render ok in the transparency map .

Kako
09-03-2007, 06:46 PM
Try changing the primary renderer to raytracing.

Kako.

CGTalk Moderation
09-03-2007, 06:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.