View Full Version : *Sigh* ?
Tellerve 04-02-2003, 07:11 PM Ok, I know their is probably a really easy explanation that I just missed in class and am continually paying the price for but I have a texturing question that I can't seem to find an answer to myself.
I have a creature, pretty much humanoid. He has a snake tail/lower body. My question is how do I blend the snake texture to the upper body? I have done texturing with vertex painting before and while it was neat in the beginning after about two on the same model it got a bit hairy. So, do I have one huge projection and painstakingly move the uv's around in texture editor? Or is there some way to blend between two seperate uv projections.
*sigh* So annoying to have to bring up what I'm sure is a noob question, but I guess ya gotta do what ya gotta do.
thanks in advance,
Tellerve
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Berserker
04-03-2003, 10:27 PM
Hey Tellerve, so you want to blend two textures together? Well, i quickly setup a ruff idea of what your shader tree could look like, but ive never tried it like this... Basically have your upper body mixing with your lower body with a blurry alpha map. (it could be a simple gradient) just give each its own projection, and the "blur map" would probly work just as a cylindrical projection going around the waist.
hmm, im dont know if im explaining this right...its really simple tho, so dont stress ;)
if i were texturing your model, i would just make one bigass UV unwrap. its not very hard to do if you use multiple sub-projections... you shouldnt have to do very much point pulling in the texture editor if you use lots of sub-projections.
:P hope that helps!
Adding to Berserkers suggestion,
You could also get a nice interactive setup of the blend using the fxtree to edit or generate the alpha.
here's an example emdl file showing various ways to make masks using the fxtree:
http://www.grahamdclark.com/Studentresources/links/generallinks/FXOPShapeShaderMasks.emdl
these examples have hard edge shapes/masks but can be changed to soft edges to achieve blend
Berserker
04-04-2003, 06:59 AM
right on, thats a cool idea!
:buttrock:
Tellerve
04-04-2003, 04:44 PM
Beserker-
Thanks for that, although I did know how to do that, maybe I'm just not seeing it right in my mind. At any rate, I'll try the big huge projection with subprojections. It sounds a bit like vertex painting though, but I'll give it a try nonetheless.
Thanks again,
Tellerve
Tellerve
04-05-2003, 10:10 PM
I watched a tutorial of XSI that showed him using the single projection and then breaking it down into subprojections so I understand that now, however, it brings up another question. The tutorial that the XSI guy did had the texture map already made on one texture with the head, feat, hands, everything on one pic. If I haven't made any textures yet how am I supposed to do the projections on one pic like he did?
Tellerve
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