View Full Version : 3ds max Bones!! Dynamics!!???
hello
I m having problems with the following:
Let s say we have 3 cubes above each others with small distance in between, I want those cubes to be connected, can rotate on the contact surface only but never moves or gets disconnected from the lan, just need them to be connected and each piece to be able to rotate on it s contact surface and not 360.. thanks
http://www.3dbuzz.com/vbforum/images/misc/progress.gif
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I dont' fully follow what you are after? Do you need this to happen dynamicly or just to be animated?
hello PEN:
the project is gona be like 24 pieces, I ll do free animation al i want is in the view port to connect them with ( bones,... ) or what ever but limit the movements these pieces wont be moveing in their local axes but only rotating on one local axe not world axe this is what i want to do and the rotation will be on contact surfaces like in the image, the boxes can be triangles too this is why i need to limit the rotations only contact surfaces and in 180 on that surface only..
http://www.gd77-studio.com/misc/BoxesT1.jpg
ok the rotation problem is solved forgot to add elements for the controler limiter... still one main problem is how to keep them connected, in bones i loose the rotation limit i ve already sat and so with HI Solver...
http://www.gd77-studio.com/misc/lc/lc1.jpg
http://www.gd77-studio.com/misc/lc/lc2.jpg
You ll see it s not rotating on it s local Z axes no matter what u do
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