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View Full Version : Fallingwater - 3D Anim Featuring Wright Masterpiece


Eterea
09-03-2007, 07:57 AM
Hi guys,
here is finally my latest 3D project: FALLINGWATER (http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_index.htm), an animation featuring the Frank Lloyd Wright masterpiece.

Here is the direct LINK TO THE MOVIE (http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_movie_index.htm) (DivX is better quality)

As usual I have included some extra stuff: some notes about (http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_about_index.htm) this great building, stills (http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_stills_index.htm), wires (http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_wires_index.htm) and images from the process (http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_wip_index.htm).

I hope you like it.
Best regards.

Here are some small keyframes and 1024px frames from the movie (originals are 1280px)

http://www.etereaestudios.com/worksweb/fallingwater/fall_movie/fall_movie_keyframes.jpg

http://www.etereaestudios.com/worksweb/fallingwater/fall_stills/fall_still_03.jpg

http://www.etereaestudios.com/worksweb/fallingwater/fall_stills/fall_still_04.jpg

http://www.etereaestudios.com/worksweb/fallingwater/fall_stills/fall_still_08.jpg

droidoz
09-04-2007, 08:53 PM
That was great, Most interesting achviz peace i've seen in a long time! Only thing that bothered me in some shots was the small depht of field, it made the house look like a miniature.
Could you tell something about the techniques you used for lighting, rendering and compositing? Thanks!

alareta
09-05-2007, 07:06 AM
An exceptional approach to "fallingwater", is a pleasure to see in a digital work the feelling of hand made illustration.

I hope we could see more static render (not only frame extracts).

:)

Alberto

Eterea
09-07-2007, 08:03 AM
Hi guys thanks for your comments and that five stars :-)

Droidoz: yes you are right with the DOF. Maybe is too high. I will take care with this area on my next projects.

Lighting: I placed different point of light following the “old school style”. Some very similar to this approach (http://www.etereaestudios.com/docs_html/isfahan_htm/isfahan_makingof_07.htm) (main sun light, diferent fill lights placed on strategic points, dropoff omni-lights to avoid black areas). There is not a real GI solution, all is achieved “by hand”. Apart from this I have render an Ambient Oclusion pass to merge with the color render in the postproduction phase.

Rendering: all is done with ElectricImage. mainly a Phong rendered where Raytracind is used only where it's needed (glasses, water) and working on different render passes (multilayer rendering.

Compositing: color render, oclusion, deep fog pass, reflections passes… all is arranged used AfterEffects. Here I put some enlightment elements (high light glows, DOF…)

Alberto: to be sincere with you, I have been a bit “stressed” with this project (specially on the final stage). Maybe I could open again this project in two weeks and render some static renders with the apropiate “bells and whistles” (real GI, caustics, etc). The images showed on my site are actually DIRECT FRAMES from the movie, where I needed to render in some minutes by frame (not hours by frame) ;-)

Thanks again for your comment.

Best regards.

dellis
09-07-2007, 07:04 PM
This is great work. I agree with the comments already about the DOF. I would say that the water needs to be a bit more dramatic though, as far as the way it flows. amazing work though!

DrTrent
09-07-2007, 07:31 PM
Oh man, really amazing work here. I've always wanted to go see this house, and its really awesome to see this, makes me want to go even more. Really nice lighting and rendering, some of the texturing wasn't quite spot on, maybe just some bump or spec tweaking needed in some places. Also, when the house is building itself, its not as convincing to see the stone slab walls and pillars being scaled up from 0. Seeing each stone layer start very thin and get thicker makes it feel more like rubber than stone. I know this would be harder, and might not be possible based on how you modeled it, but I'd be much more convincing if each layer of stone individually popped up from the layer below it. Obviously it would be very fast, but it would help keep the stone feeling like real stone. Overall, great work though. :thumbsup:

HenningK
09-09-2007, 06:15 AM
Whew. I'll take it.
What's the asking price for a house on a waterfall?

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