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everlite
09-03-2007, 08:36 AM
Hey guys,

Been a while :) like a little feedback on the the following if i may:

http://www.capturefx.co.uk/web/plate1.jpg

It's part of a moving plate that pans up. I've only painted the buildings and added the sky.

It's still wip but i feel i'm beginning to lose the top structures. Any thoughts?

Cheers - Dave.

RiKToR
09-03-2007, 09:22 AM
Based on the fact that is a moving plate, compositionally its a little right heavy. Your center spire should be angled slightly more to the right i think. Overall its a really good start.

everlite
09-03-2007, 11:03 AM
Hey Ricktor,

Cheers mate, yeh a little right heavy i guess. Please see the original clip:

http://www.istockphoto.com/file_closeup.php?id=3731660

Dave.

nickmarshallvfx
09-03-2007, 11:11 AM
Looking great so far Everlite! Has great potential this one!
One thing i would say, is that the lower buildings have very sharp detail compared to the tree next to them, so maybe a slight blurring would help them sit in there. Also, if you compare the contrast on the buildings with the trees, they may benefit from slightly reducing contrast too.

Look forward to seeing your progress!

Nick

Rockhoppermedia
09-03-2007, 12:57 PM
Dave you really love your wide angles with converging lines, I think this is a good start, i think however the grass area is to clean and bright which is distracting from your painting. Been scratching my head the only solution would be a cobbled path or road using the same values as the stone work.


Love this keep it up

Rich,

everlite
09-03-2007, 01:18 PM
Hey Rich,

Thanks :)

Yeh i was aiming for something quite clean at the base, the narrative idea that the guy might be walking between something quite peaceful and calm into a worse slightly unsettled situation (above) That said i do agree that the grass might need breaking up a little. I was thinking about a path but wasn't too sure how to approach the technical process, i've already begun roto'ing (AE) the guy out to allow the house to show in the background, but if i add in a path i'll begin to get issues with the shadow, so not sure sure how to deal with that. Any ideas?

Cheers again - Dave.

Suirebit
09-03-2007, 04:30 PM
for some reason, the scale of the right building doesn't seem right to me, compared to the trees...most likely because of the roof...

everlite
09-03-2007, 05:21 PM
Yeah i know what you mean, i was a little worried about that. The building intentionally tapers to the top, trying for the old style building. Not sure, does it look really weird? :)

Sorry Nick, missed you there :) Yep, the trees are quite blurred, i'll match this near the end.

Cheers - Dave.

Quadart
09-03-2007, 08:40 PM
Nice WIP. Just a couple crits.
1) I think the perspective is way off on the structure at the top right. The floor planes would not be horizontal as is.
2) Because you have a wide-angle view (for your vertical pan) of the scene and are not using curved verticals, the scene appears to be using two perspective grids, one for the viewer looking almost straight on toward the horizon line and one grid for the viewer looking up. I would add a few verticals that are in a perspective grid between the 2 you are using to soften the obvious dual grids. These structures would be in the hill between the foreground buildings and the castle above. They could be a couple of rock outcrops eyeballed in.

everlite
09-03-2007, 08:59 PM
Hey Bill,

Yep you might be right, but i'm struggling to see it :) that's the trouble with your own work, it could be completely crap and you're still blind to all the issues :)

I'm wondering if its due to the method by which i comped the original plate? Please see the video clip link above, using that as a ref you can see i've screen grabbed bottom, middle and top and comped them together in photoshop, when it's done i'll be replacing the background in the clip and keeping the camera move, so that been the case would it still look wrong when the camera pans up? Maybe if you have moment free you could do a line paint over to illustrate what you mean, i'm still blind :)

Here's the original ..

http://www.capturefx.co.uk/web/plate1b.jpg
Thanks again, appreciate your suggestions :)

Dave.

Quadart
09-03-2007, 11:14 PM
I adjusted the castle right side wall and the upper half of the triangular foreground building to visually describe my crit fixes in the paintover, minus the rock outcroppings.

http://billmelvinart.com/client3/paintover.jpg

everlite
09-03-2007, 11:36 PM
Thanks Bill, thats a real help, suddenly mine looks very wrong :) But i have to wonder, when the camera pans up and crops into the top will it still hold up. Thing is i was using the top right rock as a baseline, which in the original plate seems level. What do you think?

Over all i think the problem lies when the camera pans up there's a degree of destortion which changes between the bottom and top of the camera move, this throws it off.

Let me know what you think, if you crop into the top half does it still apply?

Thanks again,

Dave :)

nickmarshallvfx
09-04-2007, 12:16 AM
Sorry Nick, missed you there :) Yep, the trees are quite blurred, i'll match this near the end.


No problem buddy :) Look forward to your updates :thumbsup:

Nick

Quadart
09-04-2007, 12:24 AM
Yeah, I see your point from the photo. There’s nothing wrong with the base of that right castle section sitting on that rock according to the reference, but it seems that castle wall would have to swing even more toward the viewer according to the ref. My paintover is suggesting that the castle walls are all 90° to one another. You are hitting distortionville up in that corner with a geometric structure.

everlite
09-04-2007, 12:40 AM
Yeh i still agree that your paint over looks more accurate. I think it's because i'm seeing the whole plate as one. If you notice on the clip, the protruding rock to the bottom left, the left side changes angle radically from the beginning to the end of the clip, does that make sense? i can't quite understand it but that's something to do with the problem, the bottom and the top (begining and end of clip) are effectly two different planes of perpective, or something.

I'll probably continue as is then adjust the structure when i'm able to flatten the layers.

Thanks again.

Dave. :)

Quadart
09-04-2007, 03:45 AM
It does make sense that the rock at the lower left changes radically when the camera pans up. The wider the lens angle the more dramatic the effect. It’s happening on the right as well. Vertical lines (parallel lines) become UN-parallel as soon as your line of sight is no longer perpendicular to them. So as the camera pans up it continually changes the perspective, like looking straight at then upward at a skyscraper from across the street.
Looking at the reference photo again, it looks now like you introduced a more dramatic vertical perspective in your matte. And some of the horizontal lines from the castle converge well below the horizon line. This may be adding to any problems.
Telephoto scenes change the least, in regard to perspective, when view angles change.
—The reality is the perspective lines really aren’t changing angle. The lines are actually curving. We are just taught perspective using all straight lines.

Rockhoppermedia
09-04-2007, 08:51 AM
Wow what a busy thread,

Quadart is giving you some brilliant advice reference the lines, I have learnt something from that also. Cheers Ryan.

Your question about how to fix the grass has left me stumped, a road or path in 3d will be hard work. I have never done a 3d move yet, still a noobie on that one. I have however could suggest some atmospherics at the ground plane prehaps a hammer horror type fog. Which will frame the bottom of the move in relation to the cloud formation above. Prehaps nick or ryan could come up with a solution.

Cheers

Rich

nickmarshallvfx
09-04-2007, 10:09 AM
After looking back, I see your point about breaking up the grass a bit. Hmmm, maybe you could add a few big rocks at the sides. Obviously you dont want symettry, but if you do it well it could help frame the shot a little and lead the eye towards the focal point. I thought about a couple of tree stumps as an alternative, but not sure if i like that idea. It seems that it may be a lot of work for a small reward whatever you choose to do with the grass, but that will be your decision :)
I think in terms of the shadow thing, it may be a lot more hastle than its worth. Im not well versed in roto, but it sounds like it could be a huge job trying to isolate the shadow.

Just a couple of ideas, not sure how they would work, but will leave it with you.

Nick

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