View Full Version : KM bizhub C550 Office Printing System, Mathias Gerlach (3D)
digitaldamage 09-01-2007, 10:23 PM http://features.cgsociety.org/gallerycrits/9193/9193_1188685390_medium.jpg (http://features.cgsociety.org/gallerycrits/9193/9193_1188685390_large.jpg)
Title: KM bizhub C550 Office Printing System
Name: Mathias Gerlach
Country: Germany
Software: 3ds max, After Effects, Brazil r/s, Photoshop
Hi there!
I would like to show you a picture I made recently. What you are looking at is a model of a bizub C550 Office Printing System made for the Konica Minolta Corporation. Modeled in 3DSMax8 and rendered with Brazil 1.5 resp. 2. As these machines are slightly lacking in coolness by default, I tried to counter that by placing the system in a hopefully nice looking environment. :)
Thank you for viewing. I hope you like it.
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Nice detailing. Very nice final look.
Did you work with CAD files as references.
digitaldamage
09-02-2007, 10:12 AM
Thanks for your comment. No, there were no CAD files in use at all. All done by hand, i guess :)
I have forgot to add that this is actually a realtime model. It has 28.000 faces.
Here is another image. All in all a more neutral light:
http://www.digitaldamage.com/images/still/3d/C550_whiteroom_01.jpg
Sercox
09-02-2007, 10:29 AM
Very nice! Nicely done with materials and lightning ;)
-Robert
wow the attention to details is spectacular ,really nice :)
ianloarndo
09-02-2007, 07:08 PM
very good indeed mate .
ps : but where is the ART from all of that mate ?
4 stars
fluvirus
09-02-2007, 07:12 PM
amazing modeling and rendering mate. congrats!!..
visciom
09-02-2007, 07:32 PM
Looks amazingly realistic. Good Job!
ZeBoxx2
09-02-2007, 10:19 PM
very nice, bentarr :) Good to see the end-results. I rather like the first image with the 'unusual' lighting
i really like the render, shaders and overall quality to it. even though it may seem simple(it isnt) would you mind talking/showing your lighting/reflection setup? and post work?..i noticed you shifted the red/green channel there to fake C/A..
Creature
09-03-2007, 08:34 AM
Do you have a wireframe for that? It looks amazing for 28.000 faces! I'd like to learn from your wire :)
Renzsu
09-03-2007, 08:54 AM
Wow, realtime? No way! That's really cool man and those renders you made are really great product visualisation work! Congrats, I assume the client really liked it? :)
Creature
09-03-2007, 09:11 AM
As clients not always go WOW that's so cool for 28.000 faces the client might have been a real pain endlessly nitpicking that that screw is placed an inch higher on the real modell and this tiny detail looks different too. Clients don't judge renders for the same things 3d artists do ;)
DrZenith
09-03-2007, 11:50 AM
Clients don't judge renders for the same things 3d artists do ;)
-Fact :)
Great work...The model is floorless and I'm sure it looks exactly like what it's meant to be.
I think you countered the lack of coolness quite well with the lighting. Should have stuck a big breasted woman hanging over it lol.
Renzsu
09-03-2007, 08:40 PM
As clients not always go WOW that's so cool for 28.000 faces the client might have been a real pain endlessly nitpicking that that screw is placed an inch higher on the real modell and this tiny detail looks different too. Clients don't judge renders for the same things 3d artists do ;)
Oh, yes I do realise that.. It's especially fun when they go back to the first image after so many changes.. But in the end it's all about the result and I'm sure they must've been pleased with it :)
Milivoj-Lemonade3D
09-04-2007, 07:53 AM
great stuff! I love the lighting in the first image! Top noch modeling and surface definition also!
digitaldamage
09-06-2007, 08:14 PM
Thanks to all of you for your replies and a big soory for this late response, but I had a good deal of trouble with my internet connection.
ianloarndo: Yeah, you're somewhat right. As it is with nearly all product vizualisations, you are very limited in terms of designing the object in question itself. It's just not possible. All your creative input is limited to the environment. Unfortunately.
ZeBoxx: Hello Richard. It's always very nice to hear from you. :) (and the people behind the magic. I hope your standalone version of Brazil is going well. :)) I'm glad you liked the colour-lighted version more than the other one. It is also my favourite.
Gal: Very good eye. The postwork wasn't that much. I rendered the whole image in a higher resolution and saved it as a 32Bit/ChannelEXR. The greater range allowed for better contrast and gamma correction without getting banding. Up to this moment, all was done in PS. Just pretty basic color correction was made in AE. The main focus was on enhancing the already present color in the lighting. Back in PS, I added the CA and a tiny bit of lens distortion. That's all.
Below you can find a top view of the lightsetup. Those two geometry planes on the right side were placed between the copier and the main light to get that, uh, lightbeam. What you cannot see on the image is the box I put the whole setup in. All in all there were only six lights. 5 Arealights and one directional just for the control console. http://www.digitaldamage.com/images/still/3d/C550_lightsetup.jpg
Creature: Of course. Here is the wire. It's all polymodelling. There is no meshsmooth involved. All in the edges, I would say.
So true what you're saying. I know exactly what you mean. Sometimes, it's really amazing. And not in a good way. http://www.digitaldamage.com/images/still/3d/C550_wire.jpg
Renzsu: Thank you! But where did that Déjà-vu came from? Oh, I see. That must have something to to with your second post :D
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