phamarus
09-01-2007, 03:38 PM
Right now..vue infinite or xstream are very good for that..or terragen..but that one is slow.
Houdini(www.sidefx.com (http://www.sidefx.com)) has in the past delivered som high quality cloud animations seen in The Time Machine,The latest superman and some airline commercials and more.
But houdini has itīs price tag and is a little hard to pick up in terms of learning,but theres a
free version that seems to be working ok..for those who wants to try it out and learn.
Otherwise for lightwave..You can do it with good quality with hypervoxels..but it takes practice,Time and Rendertime.
Then there is a commercial plugin called Ogo Taiki(http://www.asahi-net.or.jp/~pq1a-ogs/taiki_e.html)..that can produce awesome skys and clouds..fully 3d and you can use particle emitters for creating clouds aswell, but ogo taiki
is very slow in rendertimes and is also a little hard to set up in the beginning.
you could probably use the Dynamite plugin also for this,(www.cantarcan.com (http://www.cantarcan.com)) by setting a procedural texture on
the density tab, you will have to create a plane or box object first that gives the initial size
of the cloud, and by setting the wind options to zero you will have a static cloud model that
actually can be affected by objects flying through.
But for no extra cost and inside of lightwave..I would use hypervoxels applied to point cloudclusters or just model an cloud object and attatch hypervoxels on those..volume mode
are of course to prefer in hypervoxels if you can deal with the rendertimes.
Phamarus
Houdini(www.sidefx.com (http://www.sidefx.com)) has in the past delivered som high quality cloud animations seen in The Time Machine,The latest superman and some airline commercials and more.
But houdini has itīs price tag and is a little hard to pick up in terms of learning,but theres a
free version that seems to be working ok..for those who wants to try it out and learn.
Otherwise for lightwave..You can do it with good quality with hypervoxels..but it takes practice,Time and Rendertime.
Then there is a commercial plugin called Ogo Taiki(http://www.asahi-net.or.jp/~pq1a-ogs/taiki_e.html)..that can produce awesome skys and clouds..fully 3d and you can use particle emitters for creating clouds aswell, but ogo taiki
is very slow in rendertimes and is also a little hard to set up in the beginning.
you could probably use the Dynamite plugin also for this,(www.cantarcan.com (http://www.cantarcan.com)) by setting a procedural texture on
the density tab, you will have to create a plane or box object first that gives the initial size
of the cloud, and by setting the wind options to zero you will have a static cloud model that
actually can be affected by objects flying through.
But for no extra cost and inside of lightwave..I would use hypervoxels applied to point cloudclusters or just model an cloud object and attatch hypervoxels on those..volume mode
are of course to prefer in hypervoxels if you can deal with the rendertimes.
Phamarus
