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phamarus
09-01-2007, 03:38 PM
Right now..vue infinite or xstream are very good for that..or terragen..but that one is slow.
Houdini(www.sidefx.com (http://www.sidefx.com)) has in the past delivered som high quality cloud animations seen in The Time Machine,The latest superman and some airline commercials and more.
But houdini has itīs price tag and is a little hard to pick up in terms of learning,but theres a
free version that seems to be working ok..for those who wants to try it out and learn.

Otherwise for lightwave..You can do it with good quality with hypervoxels..but it takes practice,Time and Rendertime.
Then there is a commercial plugin called Ogo Taiki(http://www.asahi-net.or.jp/~pq1a-ogs/taiki_e.html)..that can produce awesome skys and clouds..fully 3d and you can use particle emitters for creating clouds aswell, but ogo taiki
is very slow in rendertimes and is also a little hard to set up in the beginning.

you could probably use the Dynamite plugin also for this,(www.cantarcan.com (http://www.cantarcan.com)) by setting a procedural texture on
the density tab, you will have to create a plane or box object first that gives the initial size
of the cloud, and by setting the wind options to zero you will have a static cloud model that
actually can be affected by objects flying through.

But for no extra cost and inside of lightwave..I would use hypervoxels applied to point cloudclusters or just model an cloud object and attatch hypervoxels on those..volume mode
are of course to prefer in hypervoxels if you can deal with the rendertimes.

Phamarus

E_Moelzer
09-01-2007, 07:09 PM
You could have a look at VoluMedic. Yes it is rather pricy and it is actually meant for other uses mainly, but it can do some very convincing and fast rendering clouds too (that are of course fully volumetric), as can be seen here:
http://www.newtek.com/forums/showthread.php?t=52314&page=4

Otherwise, Hypervoxels should be able to doe some nice clouds, with a little patience and some tweaking.
CU
Elmar

bangiepangie
09-01-2007, 08:06 PM
Is there a straightforward way to make 3d clouds which can be flown through to add an extra touch of realism to aerial scenes?

I have tried using hypervoxels but couldnt get a convincing effect.

I have also tried using sprites but with my limited experience they look like Nintendo style ghosts floating though the sky!

Also, is Lightwave the best package for this purpose?

Cheers.

mav3rick
09-02-2007, 11:43 PM
tralalalala

erikals
09-03-2007, 04:31 PM
Lightwave is best at everything! Pronto!

Hikari, well, sure, but I feel I have to be a rocket scientist to use it... Very unuserfriendly

Ozone3 just game out, check that,
http://www.flay.com/GetDetail.cfm?ID=892

Again, hypervoxels might be the way to go, but rendertimes are sloow and requires a Lot of work.

Shaun_michael
09-03-2007, 05:50 PM
Perhaps Dynamite might be of use too?

http://www.cantarcan.com/v11/html/main.html

Shaun

erikals
09-03-2007, 06:48 PM
Jeremy Hardin made some good HV clouds (in Dynamite I think), he shared the preset, but I'm unsure where they are at now...

erikals
09-03-2007, 07:27 PM
Good thing I'm cleaning up the computer.. :)
Jeremy's preset,
http://www.spinquad.com/forums/showthread.php?t=10174&highlight=Dynamite

bangiepangie
09-03-2007, 09:22 PM
Cheers guys, I'll check them out and have a play around with a few ideas.

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