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ko21
09-01-2007, 01:40 PM
I am building a bi-ped rig and the freeze transform tool is not setting the joints back to zero on the transform, it works on rotate. Is this a settings/preference problem?

Dimich
09-01-2007, 03:30 PM
Which app r u using?

auroraborealis
09-02-2007, 04:44 AM
your joints could be inheriting transforms from the joints above them in your hierarchy, in which case you can try putting an empty node between your joints, a null node in 3ds max or an empty group node in maya, etc.

ErikSvensson
09-02-2007, 10:35 AM
As auroraborealis said, you cant really freeze the translations on joints, due to the hiearchy. I found it to complex to deal with the groups to get 0,0,0 points in translation, do you really need to be able to zero out all the translations? often rotations is enough.

Erik

Dimich
09-02-2007, 11:03 AM
Hey guys! If we are talking about simply zero-ing out the transforms, the simplest way is to add a position list and a new positionXYZ controller. What that will do is set a normalized 0 position and 0 rotation matrix from the current local orientation and position of the object in the world space. That can allow you to make an unlimited amount of constraints and masters of one node. Just need to be carefull with the circular dependancies. All those new controllers will calculate their transforms from the states they were added at. I ussually have one zeroed out controller that I also set active so I can always move the object independantly.

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