Gmax
08-31-2007, 07:06 AM
http://xbox360.gamespy.com/xbox-360/conan/816481p1.html
Yujin Kiem of Nihilistic software talks about how their upcoming game Conan explores new ways of bringing traditional styles to a digital medium. It's very interesting in terms of showing how next gen computer graphics can emulate different painting styles to create a unique visual look. As a long-time fan of Frazetta, this game just surpassed Assassin's Creed and Halo 3 on my list over most anticipated games in 2007. October 23 just can't come quick enough :)
Extract:
"Conan's visual style is based on an oil painter's perspective with a bit of "throwback" worked in. Nihilistic's art team wanted to treat the image plane (in this case the TV) as an oil painter's canvas in the tradition of painters such as Frank Frazetta, Jeffery Jones, John Singer Sargent and James Abbott McNeill Whistler. We strove for classic, rich, buttery textures and colors and an alla prima (direct, at once, wet on wet paint) look. The "throwback" part was primarily from looking at the classic book covers of the Conan stories and illustrations from Robert E. Howard's time"
Yujin Kiem of Nihilistic software talks about how their upcoming game Conan explores new ways of bringing traditional styles to a digital medium. It's very interesting in terms of showing how next gen computer graphics can emulate different painting styles to create a unique visual look. As a long-time fan of Frazetta, this game just surpassed Assassin's Creed and Halo 3 on my list over most anticipated games in 2007. October 23 just can't come quick enough :)
Extract:
"Conan's visual style is based on an oil painter's perspective with a bit of "throwback" worked in. Nihilistic's art team wanted to treat the image plane (in this case the TV) as an oil painter's canvas in the tradition of painters such as Frank Frazetta, Jeffery Jones, John Singer Sargent and James Abbott McNeill Whistler. We strove for classic, rich, buttery textures and colors and an alla prima (direct, at once, wet on wet paint) look. The "throwback" part was primarily from looking at the classic book covers of the Conan stories and illustrations from Robert E. Howard's time"
