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Arcon
08-31-2007, 05:28 AM
i've got a problem when using mia_material with textured transparency (using the cutout opacity). i've attached a rough example of this, basically around the edges of the man in both renders you can see the problem, it looks like crap.

it happens when either a mia or maya shader is in the background. its the standard type of setup i would use for architectural work with an mia_physicalsun. i tried turning off the physicalsun's soft shadows and the problem is still there.

ass soon as i change the man's shader to a maya lambert it fixes the problem, so its got to be a problem with the mia_shader on the man, but i have no clue what it could be...? any help would be cool :)

Kako
08-31-2007, 06:27 AM
Hi Arcon.
Try changing the primary renderer to raytracing.

Kako.

Gabba
08-31-2007, 07:27 AM
Why not use the lambert instead of the mia_material? If you want to know why it appen ok, but if it's only a problem for you, just use the lambert!
To solve the problem, try to change the filter of the image, maybe it can help!

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08-31-2007, 07:27 AM
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