MGebhart
08-30-2007, 05:51 PM
Hello,
I’m currently rigging a Low-Poly model using Cinema 4D R10.111 MOCCA.
After binding the joints to model I begin using the weight tool. There seems to be an issue with painting the weights and getting the results I feel I should be getting. I uncheck the Visibility Only option and using the Control key I paint the areas of the model to weight so movement will be restricted.
What happens is when I rotate the elbow other parts of the geometry that have been painted (black) will move when in fact they should not. Not sure what direction to go to correct this.
I have used different settings such as Strength, radius etc. with no results. Also, I tried the Weight Effector on the Skin with little or no results.
Any suggestions would be appreciated.
Please follow this link to view examples
http://web.mac.com/marcgebhart1/iWeb/Marc%20Gebhart/CGSociety%20Forum%20Examples.html
Thank you.
I’m currently rigging a Low-Poly model using Cinema 4D R10.111 MOCCA.
After binding the joints to model I begin using the weight tool. There seems to be an issue with painting the weights and getting the results I feel I should be getting. I uncheck the Visibility Only option and using the Control key I paint the areas of the model to weight so movement will be restricted.
What happens is when I rotate the elbow other parts of the geometry that have been painted (black) will move when in fact they should not. Not sure what direction to go to correct this.
I have used different settings such as Strength, radius etc. with no results. Also, I tried the Weight Effector on the Skin with little or no results.
Any suggestions would be appreciated.
Please follow this link to view examples
http://web.mac.com/marcgebhart1/iWeb/Marc%20Gebhart/CGSociety%20Forum%20Examples.html
Thank you.
